The game supports ultrawide natively, so there is nothing for this project to fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY, the never-published v1.2.0 changelog section). A one-line changelog note records why it was dropped, and the METHOD=native tooling capability stays for any future works-out-of-the-box title. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
52 lines
2.3 KiB
Markdown
52 lines
2.3 KiB
Markdown
# Changelog
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## Unreleased
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- **Dropped Clair Obscur: Expedition 33.** Evaluated and removed from the
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collection: the game supports ultrawide natively (official support since patch
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1.2.3), so there is nothing for this project to fix. The archived third-party
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fix we briefly vendored crashed on current builds and is gone too. A
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`METHOD=native` capability remains in the tooling for any future
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works-out-of-the-box title.
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- **New game: ONE PIECE ODYSSEY** (UE4 + SteamStub). SUWSF loads, but the
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GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern
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false-matched). Needs runtime-derived patterns. ⚠️ in progress.
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Versioning applies to the collection as a whole: **adding a game is a minor bump**,
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fixes/tuning to existing entries are patch bumps.
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## v1.1.0 — Burglin' Gnomes *(unreleased)*
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- **New game: Burglin' Gnomes** (Unity 6, Mono) — ✅ confirmed working at 5120×1440.
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Adds the `bepinex` install method and a purpose-built C# plugin.
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- Camera deliberately untouched: it is orthographic with a constant
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`orthographicSize`, which is already correct Hor+ at 32:9. The entire problem
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was UI scaling.
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- Fixes HUD canvases (`match=1` + raised `referenceResolution.y`) and world-space
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labels (canvas `localScale` — `CanvasScaler.scaleFactor` is overwritten every
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frame for WorldSpace canvases).
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- Config reloads live (~2s) without a game restart.
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## v1.0.0 — Gundam Breaker 4
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- **New game: Gundam Breaker 4** (Unreal Engine 4.27, SteamStub DRM) — ✅ confirmed
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working at 5120×1440.
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- Forces Hor+ FOV via `AspectRatioAxisConstraint = MaintainYFOV` and disables
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pillarboxing, patched in decrypted memory at runtime with
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[SUWSF](https://github.com/PhantomGamers/SUWSF) — the exe is DRM-encrypted on
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disk, so static patching is impossible.
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---
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### Unreleased infrastructure changes
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These landed between v1.0.0 and v1.2.0 and are not tied to a single game:
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- Restructured from a single-game repo into a multi-game collection
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(`games/<Game>/` + `game.conf`), so `install.sh` is game-agnostic.
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**Note:** `./install.sh` now requires a game name; run it bare to list games.
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- Migrated hosting from GitHub to self-hosted Gitea.
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- `publish.sh` rewritten for the Gitea API; reads `GITEA_TOKEN` from the
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environment and never stores it.
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