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ckochandClaude Opus 4.8 83748d6422 Remove Clair Obscur: Expedition 33 from the collection
The game supports ultrawide natively, so there is nothing for this project to
fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY,
the never-published v1.2.0 changelog section). A one-line changelog note records
why it was dropped, and the METHOD=native tooling capability stays for any
future works-out-of-the-box title.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 10:46:37 -04:00

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Changelog

Unreleased

  • Dropped Clair Obscur: Expedition 33. Evaluated and removed from the collection: the game supports ultrawide natively (official support since patch 1.2.3), so there is nothing for this project to fix. The archived third-party fix we briefly vendored crashed on current builds and is gone too. A METHOD=native capability remains in the tooling for any future works-out-of-the-box title.
  • New game: ONE PIECE ODYSSEY (UE4 + SteamStub). SUWSF loads, but the GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern false-matched). Needs runtime-derived patterns. ⚠️ in progress.

Versioning applies to the collection as a whole: adding a game is a minor bump, fixes/tuning to existing entries are patch bumps.

v1.1.0 — Burglin' Gnomes (unreleased)

  • New game: Burglin' Gnomes (Unity 6, Mono) — confirmed working at 5120×1440. Adds the bepinex install method and a purpose-built C# plugin.
  • Camera deliberately untouched: it is orthographic with a constant orthographicSize, which is already correct Hor+ at 32:9. The entire problem was UI scaling.
  • Fixes HUD canvases (match=1 + raised referenceResolution.y) and world-space labels (canvas localScaleCanvasScaler.scaleFactor is overwritten every frame for WorldSpace canvases).
  • Config reloads live (~2s) without a game restart.

v1.0.0 — Gundam Breaker 4

  • New game: Gundam Breaker 4 (Unreal Engine 4.27, SteamStub DRM) — confirmed working at 5120×1440.
  • Forces Hor+ FOV via AspectRatioAxisConstraint = MaintainYFOV and disables pillarboxing, patched in decrypted memory at runtime with SUWSF — the exe is DRM-encrypted on disk, so static patching is impossible.

Unreleased infrastructure changes

These landed between v1.0.0 and v1.2.0 and are not tied to a single game:

  • Restructured from a single-game repo into a multi-game collection (games/<Game>/ + game.conf), so install.sh is game-agnostic. Note: ./install.sh now requires a game name; run it bare to list games.
  • Migrated hosting from GitHub to self-hosted Gitea.
  • publish.sh rewritten for the Gitea API; reads GITEA_TOKEN from the environment and never stores it.