The game supports ultrawide natively, so there is nothing for this project to fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY, the never-published v1.2.0 changelog section). A one-line changelog note records why it was dropped, and the METHOD=native tooling capability stays for any future works-out-of-the-box title. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2.3 KiB
Changelog
Unreleased
- Dropped Clair Obscur: Expedition 33. Evaluated and removed from the
collection: the game supports ultrawide natively (official support since patch
1.2.3), so there is nothing for this project to fix. The archived third-party
fix we briefly vendored crashed on current builds and is gone too. A
METHOD=nativecapability remains in the tooling for any future works-out-of-the-box title. - New game: ONE PIECE ODYSSEY (UE4 + SteamStub). SUWSF loads, but the GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern false-matched). Needs runtime-derived patterns. ⚠️ in progress.
Versioning applies to the collection as a whole: adding a game is a minor bump, fixes/tuning to existing entries are patch bumps.
v1.1.0 — Burglin' Gnomes (unreleased)
- New game: Burglin' Gnomes (Unity 6, Mono) — ✅ confirmed working at 5120×1440.
Adds the
bepinexinstall method and a purpose-built C# plugin. - Camera deliberately untouched: it is orthographic with a constant
orthographicSize, which is already correct Hor+ at 32:9. The entire problem was UI scaling. - Fixes HUD canvases (
match=1+ raisedreferenceResolution.y) and world-space labels (canvaslocalScale—CanvasScaler.scaleFactoris overwritten every frame for WorldSpace canvases). - Config reloads live (~2s) without a game restart.
v1.0.0 — Gundam Breaker 4
- New game: Gundam Breaker 4 (Unreal Engine 4.27, SteamStub DRM) — ✅ confirmed working at 5120×1440.
- Forces Hor+ FOV via
AspectRatioAxisConstraint = MaintainYFOVand disables pillarboxing, patched in decrypted memory at runtime with SUWSF — the exe is DRM-encrypted on disk, so static patching is impossible.
Unreleased infrastructure changes
These landed between v1.0.0 and v1.2.0 and are not tied to a single game:
- Restructured from a single-game repo into a multi-game collection
(
games/<Game>/+game.conf), soinstall.shis game-agnostic. Note:./install.shnow requires a game name; run it bare to list games. - Migrated hosting from GitHub to self-hosted Gitea.
publish.shrewritten for the Gitea API; readsGITEA_TOKENfrom the environment and never stores it.