Recon: UE4, SteamStub-wrapped (.bind present, .text entropy 8.00), no native ultrawide, and the community workaround is raising FOV at 32:9 - the Vert- signature. That is the Gundam Breaker 4 scenario exactly, so it reuses the proven SUWSF method and UE4-generic patterns. Patterns cannot be verified statically because the exe is encrypted; marked unverified until a runtime check confirms the matches. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
21 lines
729 B
Plaintext
21 lines
729 B
Plaintext
# ONE PIECE ODYSSEY — metadata for ../../install.sh
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TITLE="ONE PIECE ODYSSEY"
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APPID=814000
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EXE="odyssey-Win64-Shipping.exe"
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COMMON_SUBDIR="ONE PIECE ODYSSEY/odyssey/Binaries/Win64"
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ENGINE="Unreal Engine 4 (SteamStub DRM — runtime patching required)"
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METHOD="suwsf"
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LOADER="dsound.dll"
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LAUNCH_OPTION='WINEDLLOVERRIDES="dsound=n,b" %command%'
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# UE4 config-level partial win: fixes menus immediately; SUWSF carries gameplay.
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PREFIX_INI="drive_c/users/steamuser/AppData/Local/odyssey/Saved/Config/WindowsNoEditor/Engine.ini"
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read -r -d '' INI_BLOCK <<'BLOCK' || true
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[/Script/Engine.LocalPlayer]
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AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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BLOCK
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STATUS="NEW — UE4+SteamStub like GB4; patterns unverified at runtime"
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