Recon: UE4, SteamStub-wrapped (.bind present, .text entropy 8.00), no native ultrawide, and the community workaround is raising FOV at 32:9 - the Vert- signature. That is the Gundam Breaker 4 scenario exactly, so it reuses the proven SUWSF method and UE4-generic patterns. Patterns cannot be verified statically because the exe is encrypted; marked unverified until a runtime check confirms the matches. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ONE PIECE ODYSSEY — UltraWide Fix
⚠️ New — patterns not yet verified at runtime.
- Engine: Unreal Engine 4
- Steam AppID: 814000
- Executable:
odyssey-Win64-Shipping.exe(SteamStub-encrypted) - Method: SUWSF runtime memory patch
Why this mirrors Gundam Breaker 4
Same engine, same DRM, same symptom — the game has no native ultrawide support and the community workaround is raising FOV at 32:9, which is the Vert- signature: the camera holds horizontal FOV constant, so a wider display crops vertically instead of showing more.
Because the exe is SteamStub-wrapped (.bind section, .text entropy 8.00), it is
encrypted on disk and cannot be patched statically. SUWSF patches the decrypted
image in memory at launch, which is also why the fix survives into gameplay.
The patterns are the UE4-generic ones proven on Gundam Breaker 4.
Install (Linux / Proton)
./install.sh OnePieceOdyssey
Then required — Steam → Properties → Launch Options:
WINEDLLOVERRIDES="dsound=n,b" %command%
Set 5120×1440 fullscreen in-game.
Patches
| Patch | Effect |
|---|---|
AspectRatioAxisConstraint |
Forces MaintainYFOV → Hor+ FOV. Do not use at 16:9 or narrower. |
ConstrainAspectRatio |
NOPs the pillarbox/letterbox clamp |
HardcodedAspect_16by9_* |
Optional fallbacks, disabled by default |
Verifying / troubleshooting
Add PROTON_LOG=1 to the launch options, then:
./tools/read_protonlog.sh 814000
SUWSF reports each pattern as Found patch … N matches or No pattern found, skipping.
If AspectRatioAxisConstraint misses, derive the exact bytes from a runtime dump:
python3 tools/dump_decrypted.py odyssey-Win64-Shipping.exe # while the game runs
python3 tools/aob.py <dump> games/OnePieceOdyssey/SUWSF.ini
Open questions
- Do the GB4 patterns match this build?
- Is the HUD sane at 32:9, or stretched/misplaced?
- Any pillarboxing left in cutscenes?