Add parent's operations manual (repo + baked at /usr/share/doc) and
Build Bazzite BC-250 / Check Bazzite channel digests (push) Has been cancelled
Build Bazzite BC-250 / Build Custom Image (push) Has been cancelled
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Build Bazzite BC-250 / Save Bazzite channel digest cache (push) Has been cancelled
Build Bazzite BC-250 / Publish GitHub Release (push) Has been cancelled
Build Bazzite BC-250 / Check Bazzite channel digests (push) Has been cancelled
Build Bazzite BC-250 / Build Custom Image (push) Has been cancelled
Build Bazzite BC-250 / Build Custom 40CU Image (push) Has been cancelled
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document the Gitea OTA update path (bootc switch + publish routine) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -99,6 +99,35 @@ docker run --rm localhost/bc250-console-gnome:latest rpm -q kernel
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First successful build shipped `kernel-7.0.9-ogc3.2.fc44` — fine.
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## Publish an update (OTA to the installed console)
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The installed console follows `git.lazypugs.com/ckoch/bc250-console-gnome:latest`
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(one-time `bootc switch` after install — see below). To ship an update:
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```bash
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# rebuild the image (steps 1–2 above), then:
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docker login git.lazypugs.com # Gitea token with package write scope
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docker tag localhost/bc250-console-gnome:latest \
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git.lazypugs.com/ckoch/bc250-console-gnome:latest
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docker push git.lazypugs.com/ckoch/bc250-console-gnome:latest
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```
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The console's `uupd` timer picks it up automatically; to force it,
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SSH in and run `sudo bootc upgrade && sudo systemctl reboot`.
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**One-time, on the console after first install** (points the OS at the
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registry instead of the offline install source):
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```bash
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sudo bootc switch git.lazypugs.com/ckoch/bc250-console-gnome:latest
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```
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If the Gitea package is private, the console needs pull credentials first:
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put a read-scope token in `/etc/ostree/auth.json`:
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`{"auths":{"git.lazypugs.com":{"auth":"<base64 of user:token>"}}}` —
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or make the package public in Gitea (Packages → bc250-console-gnome →
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Settings) and skip that.
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## Smoke test + install
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1. **VM test**: boot the ISO in a VM (KVM works headless:
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@@ -0,0 +1,64 @@
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# BC-250 Console — Parent's Operations Manual
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A copy of this file lives on the console at
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`/usr/share/doc/bc250-console/OPERATIONS.md`.
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Accounts: **kid** (plays games, no admin) and **parent** (admin, sudo).
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Both ship with password `bc250console` — **change both immediately**:
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log in (or SSH) as each user and run `passwd`. Parent can also reset the
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kid's password any time: `sudo passwd kid`.
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## Connecting remotely
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| | Command / client | Works when |
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|---|---|---|
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| SSH (terminal) | `ssh parent@<console-address>` | Always (console is never asleep) |
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| RDP (see the screen) | Any RDP client → `<console-address>:3389` | Only while the kid's session is logged in |
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`<console-address>`: the LAN IP, or (recommended) the Tailscale name/IP so it
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works from anywhere. Never port-forward 22/3389 on the router.
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## One-time setup after installing
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1. On the console, log in as **kid**, open a terminal, run `bc250-remote-setup`
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(sets up RDP credentials + firewall; SSH is already on).
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2. `sudo tailscale up` — log in with your Tailscale account (daemon already runs).
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3. In Steam (opens automatically in Big Picture): log into the kid's Steam
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account, enable **Family View** (Settings → Family) and set the PIN.
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4. Change both passwords (see above).
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## Installing a game remotely
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RDP into the kid's session → unlock Family View with your PIN → Steam →
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Store → install. Downloads continue after you disconnect.
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## Updates
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- **Automatic**: the console updates the OS image, flatpaks, and Steam on its
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own (`uupd` timer, runs in the background). Nothing to do.
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- **Force an update now** (SSH): `sudo bootc upgrade && flatpak update -y`
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- **What version am I on?**: `sudo bootc status` (shows image + digest)
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- **Publishing a new OS image** (on the build PC): see
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`BUILD-CONSOLE.md` → "Publish an update". The console picks it up
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automatically within a day, or immediately with `sudo bootc upgrade`.
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- **Roll back a bad update**: hold Space at boot and pick the previous entry,
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or over SSH: `sudo bootc rollback && sudo systemctl reboot`.
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## Health checks (SSH)
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```bash
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sensors # temps — watch under load
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systemctl status cyan-skillfish-governor-smu # GPU governor: should be active
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cat /sys/class/drm/card*/device/pp_dpm_sclk # GPU clock scaling
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df -h / # disk space
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```
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## Misc
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- Reboot: `sudo systemctl reboot` — Shutdown: `sudo systemctl poweroff`
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- The console never sleeps or locks by design (it must stay reachable).
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- Kid's session opens Steam Big Picture automatically; Esc exits to desktop.
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- RDP refuses to connect → the kid's session probably isn't logged in, or
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`bc250-remote-setup` hasn't been run yet.
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- Steam misbehaves after an update → try ProtonUp-Qt (installed) to switch
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the game to Proton-GE.
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@@ -0,0 +1,64 @@
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# BC-250 Console — Parent's Operations Manual
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A copy of this file lives on the console at
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`/usr/share/doc/bc250-console/OPERATIONS.md`.
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Accounts: **kid** (plays games, no admin) and **parent** (admin, sudo).
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Both ship with password `bc250console` — **change both immediately**:
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log in (or SSH) as each user and run `passwd`. Parent can also reset the
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kid's password any time: `sudo passwd kid`.
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## Connecting remotely
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| | Command / client | Works when |
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|---|---|---|
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| SSH (terminal) | `ssh parent@<console-address>` | Always (console is never asleep) |
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| RDP (see the screen) | Any RDP client → `<console-address>:3389` | Only while the kid's session is logged in |
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`<console-address>`: the LAN IP, or (recommended) the Tailscale name/IP so it
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works from anywhere. Never port-forward 22/3389 on the router.
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## One-time setup after installing
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1. On the console, log in as **kid**, open a terminal, run `bc250-remote-setup`
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(sets up RDP credentials + firewall; SSH is already on).
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2. `sudo tailscale up` — log in with your Tailscale account (daemon already runs).
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3. In Steam (opens automatically in Big Picture): log into the kid's Steam
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account, enable **Family View** (Settings → Family) and set the PIN.
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4. Change both passwords (see above).
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## Installing a game remotely
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RDP into the kid's session → unlock Family View with your PIN → Steam →
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Store → install. Downloads continue after you disconnect.
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## Updates
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- **Automatic**: the console updates the OS image, flatpaks, and Steam on its
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own (`uupd` timer, runs in the background). Nothing to do.
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- **Force an update now** (SSH): `sudo bootc upgrade && flatpak update -y`
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- **What version am I on?**: `sudo bootc status` (shows image + digest)
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- **Publishing a new OS image** (on the build PC): see
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`BUILD-CONSOLE.md` → "Publish an update". The console picks it up
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automatically within a day, or immediately with `sudo bootc upgrade`.
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- **Roll back a bad update**: hold Space at boot and pick the previous entry,
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or over SSH: `sudo bootc rollback && sudo systemctl reboot`.
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## Health checks (SSH)
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```bash
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sensors # temps — watch under load
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systemctl status cyan-skillfish-governor-smu # GPU governor: should be active
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cat /sys/class/drm/card*/device/pp_dpm_sclk # GPU clock scaling
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df -h / # disk space
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```
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## Misc
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- Reboot: `sudo systemctl reboot` — Shutdown: `sudo systemctl poweroff`
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- The console never sleeps or locks by design (it must stay reachable).
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- Kid's session opens Steam Big Picture automatically; Esc exits to desktop.
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- RDP refuses to connect → the kid's session probably isn't logged in, or
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`bc250-remote-setup` hasn't been run yet.
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- Steam misbehaves after an update → try ProtonUp-Qt (installed) to switch
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the game to Proton-GE.
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