Files
UltraWidePatches/tools/build_release.sh
T
ckochandClaude Opus 4.8 efaab8bd32 Fix release pipeline: bepinex packaging + no silent failures
'GAME=BurglinGnomes ./tools/publish.sh' exited with zero output. Two causes:

1. build_release.sh was SUWSF-only and hard-failed on a missing SUWSF.ini for
   BepInEx games. It now reads METHOD from game.conf and packages BepInEx plus
   the prebuilt plugin instead.
2. publish.sh ran the build with stdout to /dev/null, so that error was
   invisible and  killed the script silently. Build output is now shown
   and failure reported explicitly.

Also: publish.sh creates the tag locally when missing (v1.1.0 never existed, so
the tag push would have failed too), and defaults the release body to the
game's own README so per-game notes are always accurate.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:40:41 -04:00

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#!/usr/bin/env bash
# Build a drop-in release zip for one game. Handles both fix methods.
# ./tools/build_release.sh GundamBreaker4 (METHOD=suwsf)
# ./tools/build_release.sh BurglinGnomes (METHOD=bepinex)
# Output: dist/<Game>_UltraWide_Fix.zip
set -euo pipefail
HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$HERE"
GAME="${1:?usage: build_release.sh <GameName>}"
GDIR="games/$GAME"
[ -d "$GDIR" ] || { echo "[!] no such game: $GDIR"; exit 1; }
[ -f "$GDIR/game.conf" ] || { echo "[!] missing $GDIR/game.conf"; exit 1; }
# shellcheck disable=SC1090
. "$GDIR/game.conf"
METHOD="${METHOD:-suwsf}"
OUT="dist/${GAME}_UltraWide_Fix"
rm -rf "$OUT" "$OUT.zip"
mkdir -p "$OUT"
if [ "$METHOD" = "bepinex" ]; then
BEPZIP=$(ls vendor/BepInEx_win_x64_*.zip 2>/dev/null | head -1)
[ -f "$BEPZIP" ] || { echo "[!] missing BepInEx zip in vendor/"; exit 1; }
[ -f "$GDIR/$PLUGIN_DLL" ] || { echo "[!] missing prebuilt plugin $GDIR/$PLUGIN_DLL"; exit 1; }
command -v unzip >/dev/null || { echo "[!] unzip required"; exit 1; }
unzip -o -q "$BEPZIP" -d "$OUT"
mkdir -p "$OUT/BepInEx/plugins"
cp "$GDIR/$PLUGIN_DLL" "$OUT/BepInEx/plugins/"
echo "[+] Packaged BepInEx + $PLUGIN_DLL"
else
V="vendor/SUWSF-x64"
for f in "$V/SUWSF.asi" "$V/dsound.dll" "$V/LICENSE" "$GDIR/SUWSF.ini"; do
[ -f "$f" ] || { echo "[!] missing $f"; exit 1; }
done
cp "$V/SUWSF.asi" "$V/dsound.dll" "$GDIR/SUWSF.ini" "$OUT/"
cp "$V/LICENSE" "$OUT/SUWSF-LICENSE.txt"
echo "[+] Packaged SUWSF + patch ini"
fi
cp "$GDIR/README.md" "$OUT/README.md" 2>/dev/null || true
cp THIRD_PARTY.md LICENSE "$OUT/" 2>/dev/null || true
( cd dist && zip -r -q "${GAME}_UltraWide_Fix.zip" "${GAME}_UltraWide_Fix" )
echo "[+] Built dist/${GAME}_UltraWide_Fix.zip"
( cd dist && sha256sum "${GAME}_UltraWide_Fix.zip" )