BepInEx install/uninstall verified end-to-end against a scratch game dir: installs loader + plugin, uninstall removes both and leaves BepInEx/ intact. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
45 lines
1.7 KiB
Markdown
45 lines
1.7 KiB
Markdown
# Third-Party Components
|
|
|
|
This project bundles the following components, redistributed under their
|
|
respective licenses. This ultrawide fix is a configuration + installer around
|
|
them; all runtime patching is performed by SUWSF.
|
|
|
|
## SUWSF (Somewhat Universal Widescreen Fix)
|
|
- Author: PhantomGamers
|
|
- Source: https://github.com/PhantomGamers/SUWSF
|
|
- License: MIT (see `vendor/SUWSF-x64/LICENSE`)
|
|
- Files: `vendor/SUWSF-x64/SUWSF.asi`
|
|
- Version bundled: 2.3.0
|
|
|
|
## Ultimate ASI Loader
|
|
- Author: ThirteenAG
|
|
- Source: https://github.com/ThirteenAG/Ultimate-ASI-Loader
|
|
- License: MIT
|
|
- Files: `vendor/SUWSF-x64/dsound.dll` (renamed proxy; adapts by filename)
|
|
|
|
## BepInEx
|
|
- Author: BepInEx contributors
|
|
- Source: https://github.com/BepInEx/BepInEx
|
|
- License: LGPL-2.1
|
|
- Files: `vendor/BepInEx_win_x64_5.4.23.5.zip` (redistributed unmodified)
|
|
- Used by Unity games (e.g. Burglin' Gnomes) to load the C# fix plugin.
|
|
|
|
## UnityExplorer (development only)
|
|
- Author: sinai-dev
|
|
- Source: https://github.com/sinai-dev/UnityExplorer
|
|
- License: GPL-3.0
|
|
- Files: `vendor/UnityExplorer.BepInEx5.Mono.zip`
|
|
- Used only for runtime inspection while developing a fix; it is NOT part of any
|
|
release package and is not required by end users.
|
|
|
|
## Patch patterns
|
|
The `AspectRatioAxisConstraint` (HOR+) and `ConstrainAspectRatio` (pillarbox)
|
|
byte patterns in `games/*/SUWSF.ini` are adapted from the UE4 fixes in
|
|
[Lyall's UltrawidePatches](https://codeberg.org/Lyall/UltrawidePatches)
|
|
(notably Trepang2 and Lies of P), which are provided for community use with SUWSF.
|
|
|
|
## Note
|
|
This project does not modify, crack, or circumvent any game copy protection.
|
|
SUWSF applies runtime aspect-ratio/FOV adjustments in memory for the benefit of
|
|
owners playing on ultrawide displays. You must own the game.
|