Files
UltraWidePatches/games/OnePieceOdyssey/game.conf
T
ckochandClaude Opus 4.8 2f781f95c9 Add ONE PIECE ODYSSEY (UE4 + SteamStub, same profile as GB4)
Recon: UE4, SteamStub-wrapped (.bind present, .text entropy 8.00), no native
ultrawide, and the community workaround is raising FOV at 32:9 - the Vert-
signature. That is the Gundam Breaker 4 scenario exactly, so it reuses the
proven SUWSF method and UE4-generic patterns.

Patterns cannot be verified statically because the exe is encrypted; marked
unverified until a runtime check confirms the matches.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 17:53:54 -04:00

21 lines
729 B
Plaintext

# ONE PIECE ODYSSEY — metadata for ../../install.sh
TITLE="ONE PIECE ODYSSEY"
APPID=814000
EXE="odyssey-Win64-Shipping.exe"
COMMON_SUBDIR="ONE PIECE ODYSSEY/odyssey/Binaries/Win64"
ENGINE="Unreal Engine 4 (SteamStub DRM — runtime patching required)"
METHOD="suwsf"
LOADER="dsound.dll"
LAUNCH_OPTION='WINEDLLOVERRIDES="dsound=n,b" %command%'
# UE4 config-level partial win: fixes menus immediately; SUWSF carries gameplay.
PREFIX_INI="drive_c/users/steamuser/AppData/Local/odyssey/Saved/Config/WindowsNoEditor/Engine.ini"
read -r -d '' INI_BLOCK <<'BLOCK' || true
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
BLOCK
STATUS="NEW — UE4+SteamStub like GB4; patterns unverified at runtime"