After a reboot E33 kept crashing. The ClairObscurFix.log showed why the earlier 'reduced profile' never helped: config flags gate behaviour INSIDE the fix's hooks, but the .asi installs all its hooks (Level Load, Widgets, cutscene, PostProcess) regardless. So the crash surface was never reduced - only removing the fix stops it. The game added official ultrawide support in patch 1.2.3 and renders correctly at 5120x1440 natively, so the archived fix was pure liability. Removed it entirely and marked the entry native. - New METHOD=native: install.sh no-ops with a message, build/publish skip it. - Deleted vendor/ClairObscurFix and the tuned ini (unused, crash-causing). - README/THIRD_PARTY/CHANGELOG updated; ClairObscurFix recorded as historical. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
16 lines
644 B
Plaintext
16 lines
644 B
Plaintext
# Clair Obscur: Expedition 33 — metadata for ../../install.sh
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TITLE="Clair Obscur: Expedition 33"
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APPID=1903340
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EXE="SandFall-Win64-Shipping.exe"
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COMMON_SUBDIR="Expedition 33/Sandfall/Binaries/Win64"
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ENGINE="Unreal Engine 5 (no DRM)"
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# No fix needed: the game added official ultrawide support in patch 1.2.3 and
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# renders correctly at 5120x1440 (32:9) natively. Kept in the collection as a
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# documented native entry. See README.md for the history (a vendored fix used
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# to live here and was removed for crashing on current builds).
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METHOD="native"
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STATUS="Native ultrawide since game patch 1.2.3 — no fix needed (verified at 5120x1440)"
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