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UltraWidePatches/games/BurglinGnomes/game.conf
T
ckochandClaude Opus 4.8 59ee13de9d Burglin' Gnomes: finalize fix, docs, and BepInEx install support
Final tuned values baked in as defaults: HudScale=0.8, WorldLabelScale=0.8.

- install.sh gains METHOD=bepinex: installs BepInEx from vendor + the prebuilt
  plugin, with a matching uninstall that leaves BepInEx/ alone (other mods may
  depend on it). Success banner is now method-aware.
- Ship the prebuilt plugin DLL so users don't need a .NET SDK.
- Per-game README documenting why the camera is deliberately untouched
  (orthographic, constant orthographicSize = already Hor+), the two-canvas UI
  problem, tuning, and where the plugin log actually lives.
- Root README lists both games and both fix methods.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:33:56 -04:00

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# Burglin' Gnomes — metadata for ../../install.sh
# NOTE: this game uses a DIFFERENT fix method than the SUWSF/UE4 games.
TITLE="Burglin' Gnomes"
APPID=3844970
EXE="Gnomium.exe"
COMMON_SUBDIR="Burglin' Gnomes"
ENGINE="Unity 6 (6000.0.62f1), Mono backend, URP + Cinemachine"
# Fix method: BepInEx plugin (not SUWSF — no DRM, managed C# assemblies)
METHOD="bepinex"
LOADER="winhttp.dll" # BepInEx's Doorstop proxy
PLUGIN_DLL="BurglinGnomes.UltraWideFix.dll"
LAUNCH_OPTION='WINEDLLOVERRIDES="winhttp=n,b" %command%'
PREFIX_INI="" # no config-level tweak identified yet
STATUS="Confirmed working at 5120x1440 (32:9) — HUD + nameplate scaling"