Final tuned values baked in as defaults: HudScale=0.8, WorldLabelScale=0.8. - install.sh gains METHOD=bepinex: installs BepInEx from vendor + the prebuilt plugin, with a matching uninstall that leaves BepInEx/ alone (other mods may depend on it). Success banner is now method-aware. - Ship the prebuilt plugin DLL so users don't need a .NET SDK. - Per-game README documenting why the camera is deliberately untouched (orthographic, constant orthographicSize = already Hor+), the two-canvas UI problem, tuning, and where the plugin log actually lives. - Root README lists both games and both fix methods. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
17 lines
672 B
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17 lines
672 B
Plaintext
# Burglin' Gnomes — metadata for ../../install.sh
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# NOTE: this game uses a DIFFERENT fix method than the SUWSF/UE4 games.
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TITLE="Burglin' Gnomes"
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APPID=3844970
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EXE="Gnomium.exe"
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COMMON_SUBDIR="Burglin' Gnomes"
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ENGINE="Unity 6 (6000.0.62f1), Mono backend, URP + Cinemachine"
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# Fix method: BepInEx plugin (not SUWSF — no DRM, managed C# assemblies)
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METHOD="bepinex"
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LOADER="winhttp.dll" # BepInEx's Doorstop proxy
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PLUGIN_DLL="BurglinGnomes.UltraWideFix.dll"
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LAUNCH_OPTION='WINEDLLOVERRIDES="winhttp=n,b" %command%'
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PREFIX_INI="" # no config-level tweak identified yet
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STATUS="Confirmed working at 5120x1440 (32:9) — HUD + nameplate scaling"
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