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UltraWidePatches/CHANGELOG.md
T
ckochandClaude Opus 4.8 1176df8f20 Add CHANGELOG; require an explicit release TAG
Adding a game is a minor bump, so the collection is at v1.2.0: v1.0.0 shipped
GB4, Burglin' Gnomes was a minor bump that was never cut, and Expedition 33 is
the second. Skipping the unreleased 1.1.0 reflects the real history better than
collapsing two games' worth of additions into one bump.

publish.sh no longer defaults TAG to v1.0.0, which could silently re-cut the
existing release; it now requires TAG explicitly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 17:23:23 -04:00

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Changelog

Versioning applies to the collection as a whole: adding a game is a minor bump, fixes/tuning to existing entries are patch bumps.

v1.2.0 — Clair Obscur: Expedition 33

  • New game: Clair Obscur: Expedition 33 (Unreal Engine 5, no DRM) — ⚠️ partial support. Adds a third install method, external: where a good third-party fix already exists and its license allows redistribution, it is vendored unmodified with our tuned config and full credit, rather than reimplemented. The fix itself is ClairObscurFix by Lyall (MIT).
  • Ships a reduced profile (only Center HUD enabled). Upstream v0.0.10 is archived and predates current game builds; with full features it crashed on save load. Documented with a revalidation checklist rather than marked working.
  • publish.sh now cuts one release for the whole collection, attaching every game's zip, and replaces same-named assets so re-runs are idempotent.

v1.1.0 — Burglin' Gnomes (never released; folded into v1.2.0)

  • New game: Burglin' Gnomes (Unity 6, Mono) — confirmed working at 5120×1440. Adds the bepinex install method and a purpose-built C# plugin.
  • Camera deliberately untouched: it is orthographic with a constant orthographicSize, which is already correct Hor+ at 32:9. The entire problem was UI scaling.
  • Fixes HUD canvases (match=1 + raised referenceResolution.y) and world-space labels (canvas localScaleCanvasScaler.scaleFactor is overwritten every frame for WorldSpace canvases).
  • Config reloads live (~2s) without a game restart.

v1.0.0 — Gundam Breaker 4

  • New game: Gundam Breaker 4 (Unreal Engine 4.27, SteamStub DRM) — confirmed working at 5120×1440.
  • Forces Hor+ FOV via AspectRatioAxisConstraint = MaintainYFOV and disables pillarboxing, patched in decrypted memory at runtime with SUWSF — the exe is DRM-encrypted on disk, so static patching is impossible.

Unreleased infrastructure changes

These landed between v1.0.0 and v1.2.0 and are not tied to a single game:

  • Restructured from a single-game repo into a multi-game collection (games/<Game>/ + game.conf), so install.sh is game-agnostic. Note: ./install.sh now requires a game name; run it bare to list games.
  • Migrated hosting from GitHub to self-hosted Gitea.
  • publish.sh rewritten for the Gitea API; reads GITEA_TOKEN from the environment and never stores it.