Files
ckochandClaude Opus 4.8 5d6fd277c9 Restructure into multi-game UltraWidePatches umbrella
Generalize the project from a single GB4 fix into a collection that can host
ultrawide patches for many games.

- games/<Game>/{SUWSF.ini,game.conf,README.md}; GB4 moved in as the first entry
- game.conf carries all game-specific data (appid, exe, paths, loader, launch
  option), so install.sh is fully generic: ./install.sh <Game> [uninstall]
- installer gains GAME_DIR / PREFIX_INI_FILE / LOADER_NAME overrides; verified
  install -> idempotent re-run -> uninstall leaves the tree pristine
- tools de-hardcoded: dump_decrypted.py takes an exe name, read_protonlog.sh
  takes an appid, aob.py takes a dump + game ini, build_release.sh takes a game
- README rewritten as an umbrella index with an "adding a game" guide
- LICENSE copyright -> programmingPug

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 11:21:20 -04:00

129 lines
5.0 KiB
Python
Executable File

#!/usr/bin/env python3
"""Dump a DRM-DECRYPTED game image from a running (Proton) process.
Why: the on-disk exe is SteamStub-encrypted (.text entropy 8.0). The real UE4
code only exists in memory after the stub decrypts it at launch. This grabs that
memory so we can verify/derive the exact SUWSF byte patterns offline.
Usage:
# 1. Launch Gundam Breaker 4 (get to the main menu / lobby).
# 2. Run:
python3 tools/dump_decrypted.py <ExeName.exe> [pid]
# -> writes scratch dump + region metadata, then prints AOB match report.
If you get "Operation not permitted", either run with sudo, or temporarily:
echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope (reset to 1 after)
"""
import ctypes, ctypes.util, os, re, sys, json, struct, glob
MODULE_HINT = next((a for a in sys.argv[1:] if a.lower().endswith(".exe")), "GB4-Win64-Shipping.exe")
OUTDIR = os.environ.get("UWP_DUMP_DIR", os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "dumps"))
libc = ctypes.CDLL(ctypes.util.find_library("c"), use_errno=True)
class iovec(ctypes.Structure):
_fields_ = [("iov_base", ctypes.c_void_p), ("iov_len", ctypes.c_size_t)]
libc.process_vm_readv.restype = ctypes.c_ssize_t
libc.process_vm_readv.argtypes = [ctypes.c_int, ctypes.POINTER(iovec), ctypes.c_ulong,
ctypes.POINTER(iovec), ctypes.c_ulong, ctypes.c_ulong]
def find_pid():
if len(sys.argv) > 1 and sys.argv[1].isdigit():
return int(sys.argv[1])
for p in glob.glob("/proc/[0-9]*"):
try:
with open(f"{p}/cmdline", "rb") as f:
cl = f.read().replace(b"\0", b" ").decode("utf-8", "replace")
if MODULE_HINT in cl:
return int(os.path.basename(p))
except OSError:
continue
return None
def read_mem(pid, addr, size):
buf = ctypes.create_string_buffer(size)
local = iovec(ctypes.cast(buf, ctypes.c_void_p), size)
remote = iovec(ctypes.c_void_p(addr), size)
n = libc.process_vm_readv(pid, ctypes.byref(local), 1, ctypes.byref(remote), 1, 0)
if n < 0:
# fallback: /proc/pid/mem pread
try:
with open(f"/proc/{pid}/mem", "rb", 0) as m:
m.seek(addr)
return m.read(size)
except OSError as e:
raise OSError(f"read fail @0x{addr:x}: {os.strerror(ctypes.get_errno())} / {e}")
return buf.raw[:n]
def module_regions(pid):
"""Return list of (start,end,perms,path) VMAs backed by the module exe."""
regs = []
modpath = None
with open(f"/proc/{pid}/maps") as f:
for line in f:
m = re.match(r"([0-9a-f]+)-([0-9a-f]+) (\S{4}) \S+ \S+ \S+ *(.*)", line)
if not m:
continue
start, end, perms, path = int(m[1], 16), int(m[2], 16), m[3], m[4]
if MODULE_HINT in path:
if modpath is None:
modpath = path
regs.append((start, end, perms, path))
return modpath, regs
def main():
pid = find_pid()
if not pid:
print(f"[!] No running process matching '{MODULE_HINT}'. Launch the game first.")
sys.exit(1)
print(f"[+] pid = {pid}")
modpath, regs = module_regions(pid)
if not regs:
print("[!] Module not mapped yet. Reach the main menu, then retry.")
sys.exit(1)
base = min(r[0] for r in regs)
print(f"[+] module base = 0x{base:x} ({modpath})")
os.makedirs(OUTDIR, exist_ok=True)
meta = {"pid": pid, "module": modpath, "base": base, "regions": []}
blob = bytearray()
for start, end, perms, path in regs:
size = end - start
try:
data = read_mem(pid, start, size)
except OSError as e:
print(f" skip 0x{start:x}-0x{end:x} {perms}: {e}")
continue
rva = start - base
# pad blob so file offset == rva (sparse-ish, capped)
if rva >= 0 and rva < 0x20000000:
if len(blob) < rva:
blob.extend(b"\x00" * (rva - len(blob)))
blob[rva:rva + len(data)] = data
meta["regions"].append({"start": start, "end": end, "rva": rva,
"perms": perms, "size": size, "got": len(data)})
print(f" dumped 0x{start:x}-0x{end:x} {perms} rva=0x{rva:x} ({len(data)} bytes)")
stem = os.path.splitext(os.path.basename(MODULE_HINT))[0]
dump_path = os.path.join(OUTDIR, f"{stem}_decrypted.bin")
with open(dump_path, "wb") as f:
f.write(blob)
with open(os.path.join(OUTDIR, f"{stem}_meta.json"), "w") as f:
json.dump(meta, f, indent=2)
print(f"[+] wrote {dump_path} ({len(blob)} bytes, rva-aligned)")
print(f"[+] wrote {os.path.join(OUTDIR, stem + '_meta.json')}")
# quick sanity: is it decrypted? look for the UE4 version string / a UTF-16 hint
if b"++UE4+Release-4.27" in blob or b"CalculateProjectionMatrix" in blob:
print("[+] decrypted UE4 code confirmed in dump.")
print(f"\nNext: python3 tools/aob.py {dump_path} games/<Game>/SUWSF.ini")
if __name__ == "__main__":
main()