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@@ -1,23 +1,22 @@
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# Changelog
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# Changelog
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## Unreleased
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||||||
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- **Dropped Clair Obscur: Expedition 33.** Evaluated and removed from the
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collection: the game supports ultrawide natively (official support since patch
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|
1.2.3), so there is nothing for this project to fix. The archived third-party
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||||||
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fix we briefly vendored crashed on current builds and is gone too. A
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|
`METHOD=native` capability remains in the tooling for any future
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|
works-out-of-the-box title.
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||||||
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- **New game: ONE PIECE ODYSSEY** (UE4 + SteamStub). SUWSF loads, but the
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||||||
|
GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern
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|
false-matched). Needs runtime-derived patterns. ⚠️ in progress.
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|
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Versioning applies to the collection as a whole: **adding a game is a minor bump**,
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Versioning applies to the collection as a whole: **adding a game is a minor bump**,
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fixes/tuning to existing entries are patch bumps.
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fixes/tuning to existing entries are patch bumps.
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|
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## v1.2.0 — Clair Obscur: Expedition 33
|
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|
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- **New game: Clair Obscur: Expedition 33** (Unreal Engine 5, no DRM) — ⚠️ partial support.
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## v1.1.0 — Burglin' Gnomes *(unreleased)*
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||||||
Adds a third install method, `external`: where a good third-party fix already
|
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exists and its license allows redistribution, it is vendored **unmodified**
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with our tuned config and full credit, rather than reimplemented.
|
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The fix itself is [ClairObscurFix](https://github.com/Lyall/ClairObscurFix)
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by **Lyall** (MIT).
|
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- Ships a **reduced profile** (only `Center HUD` enabled). Upstream v0.0.10 is
|
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archived and predates current game builds; with full features it crashed on
|
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save load. Documented with a revalidation checklist rather than marked working.
|
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- `publish.sh` now cuts **one release for the whole collection**, attaching every
|
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||||||
game's zip, and replaces same-named assets so re-runs are idempotent.
|
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|
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## v1.1.0 — Burglin' Gnomes *(never released; folded into v1.2.0)*
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|
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- **New game: Burglin' Gnomes** (Unity 6, Mono) — ✅ confirmed working at 5120×1440.
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- **New game: Burglin' Gnomes** (Unity 6, Mono) — ✅ confirmed working at 5120×1440.
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Adds the `bepinex` install method and a purpose-built C# plugin.
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Adds the `bepinex` install method and a purpose-built C# plugin.
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@@ -17,7 +17,6 @@ Most force **Hor+ FOV** (a wider screen shows you *more* rather than zooming in)
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| [Gundam Breaker 4](games/GundamBreaker4/) | Unreal Engine 4.27 | SUWSF | ✅ Confirmed working at 5120×1440 |
|
| [Gundam Breaker 4](games/GundamBreaker4/) | Unreal Engine 4.27 | SUWSF | ✅ Confirmed working at 5120×1440 |
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| [Burglin' Gnomes](games/BurglinGnomes/) | Unity 6 (Mono) | BepInEx plugin | ✅ Confirmed working at 5120×1440 |
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| [Burglin' Gnomes](games/BurglinGnomes/) | Unity 6 (Mono) | BepInEx plugin | ✅ Confirmed working at 5120×1440 |
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| [ONE PIECE ODYSSEY](games/OnePieceOdyssey/) | Unreal Engine 4 | SUWSF | ⚠️ New — unverified |
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| [ONE PIECE ODYSSEY](games/OnePieceOdyssey/) | Unreal Engine 4 | SUWSF | ⚠️ New — unverified |
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| [Clair Obscur: Expedition 33](games/Expedition33/) | Unreal Engine 5 | External ([ClairObscurFix](https://github.com/Lyall/ClairObscurFix) by Lyall) | ⚠️ Partial — reduced profile, see notes |
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## Install
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## Install
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@@ -32,13 +32,6 @@ them; all runtime patching is performed by SUWSF.
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- Used only for runtime inspection while developing a fix; it is NOT part of any
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- Used only for runtime inspection while developing a fix; it is NOT part of any
|
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release package and is not required by end users.
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release package and is not required by end users.
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## ClairObscurFix (the entire Expedition 33 fix)
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- Author: **Lyall** — https://github.com/Lyall/ClairObscurFix
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- License: MIT (see `vendor/ClairObscurFix/LICENSE`)
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- Files: `vendor/ClairObscurFix/**` — vendored **unmodified**
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- Version: v0.0.10 (upstream repo is archived)
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- The ultrawide fix for Clair Obscur: Expedition 33 is entirely Lyall's work.
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This repo contributes only a 32:9-tuned `ClairObscurFix.ini` and packaging.
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## Patch patterns
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## Patch patterns
|
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The `AspectRatioAxisConstraint` (HOR+) and `ConstrainAspectRatio` (pillarbox)
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The `AspectRatioAxisConstraint` (HOR+) and `ConstrainAspectRatio` (pillarbox)
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@@ -1,52 +0,0 @@
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;;;;;;;;;; General ;;;;;;;;;;
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|
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||||||
[Developer Console]
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|
||||||
; Set "Enabled" to true to enable the console.
|
|
||||||
; By default you can access it with the key "Tilde".
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Enabled = false
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[Skip Intro Logos]
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; Skips splash screen logos, epilepsy warning and autosave warning.
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Enabled = false
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[Uncap Cutscene FPS]
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; Removes 30fps cap in cutscenes.
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; DISABLED: bisecting a crash-on-save-load with game build > fix v0.0.10.
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Enabled = false
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[Adjust Resolution Checks]
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; Adjusts resolution checks to use the monitor's maximum supported resolution, rather than the "native" resolution.
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; DISABLED: its pattern scan already fails on this game build ("Resolution Checks: Pattern scan failed").
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Enabled = false
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[Background Audio]
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; Set "Enabled" to true to allow audio to continue playing when the game window has lost focus.
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Enabled = false
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;;;;;;;;;; Ultrawide/Narrower ;;;;;;;;;;
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[Cutscene Letterboxing]
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; Set "Enabled" to true to re-enable pillarboxing/letterboxing in cutscenes.
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Enabled = false
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[Fix Movies]
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; Crops letterboxing from pre-rendered movies at ultrawide resolutions.
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; DISABLED: bisecting; re-enable once the crash source is known.
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Enabled = false
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[Center HUD]
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; Set "Enabled" to true to center certain parts of the HUD to 16:9 at ultrawide resolutions.
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Enabled = true
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||||||
; Adjust "AspectRatio" to set the aspect ratio of the HUD. i.e 1.77778 for 16:9, 2.33333 for 21:9 etc
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AspectRatio = 1.77778
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;;;;;;;;;; Graphics ;;;;;;;;;;
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|
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[Disable Subtitle Blur]
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|
||||||
; Set "Enabled" to true to disable the background blur on cutscene subtitle lines.
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||||||
Enabled = false
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[Sharpening]
|
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; Adjust "Strength" to control the intensity of the forced post-process sharpening.
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; Valid range: 0 to 2.0 Game Default = 1.0
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Strength = 0
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@@ -1,101 +0,0 @@
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# Clair Obscur: Expedition 33 — UltraWide
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⚠️ **Partial support — reduced feature profile.** ClairObscurFix v0.0.10 is archived and predates the current game build; running it with upstream defaults **crashed on save load**. This repo ships a reduced profile with only the 32:9 HUD centering enabled.
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- **Engine:** Unreal Engine 5 — **no DRM** (no SteamStub; `.text` entropy 6.74)
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|
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- **Steam AppID:** 1903340
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- **Executable:** `SandFall-Win64-Shipping.exe`
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||||||
- **Method:** `external` — vendored third-party fix + our 32:9 config
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|
||||||
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||||||
## We did not write this fix
|
|
||||||
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|
||||||
The ultrawide work here is **[ClairObscurFix](https://github.com/Lyall/ClairObscurFix) by [Lyall](https://github.com/Lyall)** (MIT), vendored unmodified. It is mature and already handles the hard parts; reimplementing it would be duplicated effort for no benefit. **All credit for the fix itself goes to Lyall.**
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|
||||||
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||||||
What this repo adds is the **32:9 configuration** verified on a Samsung 49" G93SC, packaging, and a one-command installer consistent with the other games here.
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> The upstream repo is **archived**, so it will not receive further updates. Vendoring it here means the version you need stays available.
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## Install (Linux / Proton)
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|
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```bash
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|
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./install.sh Expedition33
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|
||||||
```
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||||||
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|
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Then **required** — Steam → Properties → Launch Options:
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|
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```
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WINEDLLOVERRIDES="dsound=n,b" %command%
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|
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```
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Set **5120×1440** fullscreen in-game.
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|
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## Install (Windows)
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|
||||||
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|
||||||
Extract the release zip into `…\Expedition 33\Sandfall\Binaries\Win64\`.
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|
||||||
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|
||||||
## Our 32:9 config
|
|
||||||
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|
||||||
`ClairObscurFix.ini` ships with upstream defaults **except**:
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|
||||||
| Option | Upstream | Ours | Why |
|
|
||||||
|---|---|---|---|
|
|
||||||
| `[Center HUD] Enabled` | `false` | **`true`** | At 5120px wide, HUD elements anchored to screen edges end up absurdly far apart |
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|
||||||
|
|
||||||
Everything else is left at upstream defaults, which are already ultrawide-friendly:
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||||||
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|
||||||
| Option | Default | Effect |
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|
||||||
|---|---|---|
|
|
||||||
| `Cutscene Letterboxing` | `false` | No bars in cutscenes |
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|
||||||
| `Fix Movies` | `true` | Crops letterboxing from pre-rendered video |
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|
||||||
| `Adjust Resolution Checks` | `true` | Uses the monitor's max resolution rather than "native" |
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|
||||||
| `Uncap Cutscene FPS` | `true` | Removes the 30fps cutscene cap |
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|
||||||
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||||||
### Tuning
|
|
||||||
|
|
||||||
Edit `…/Sandfall/Binaries/Win64/ClairObscurFix.ini` (requires a restart — this fix has no live reload):
|
|
||||||
|
|
||||||
- **HUD too cramped?** Raise `[Center HUD] AspectRatio` from `1.77778` (16:9) to `2.33333` (21:9) — usually the sweet spot at 32:9.
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|
||||||
- **Prefer the HUD spanning the full width?** Set `[Center HUD] Enabled = false`.
|
|
||||||
- **Want cinematic bars back?** `[Cutscene Letterboxing] Enabled = true`.
|
|
||||||
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|
||||||
## Uninstall
|
|
||||||
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|
||||||
```bash
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|
||||||
./install.sh Expedition33 uninstall
|
|
||||||
```
|
|
||||||
|
|
||||||
## Known issue: version drift
|
|
||||||
|
|
||||||
**ClairObscurFix v0.0.10 (May 2025) is archived and no longer tracks the game.**
|
|
||||||
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|
||||||
Observed on a current build (2026-07-21), with upstream defaults:
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|
||||||
|
|
||||||
```
|
|
||||||
[error] Resolution Checks: Pattern scan failed.
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|
||||||
[error] Resolution Scale Bug: Pattern scan failed.
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|
||||||
```
|
|
||||||
|
|
||||||
…followed by a **crash when loading a save**. Removing the fix entirely made the
|
|
||||||
game load normally, isolating the fix as the cause. The crash coincides with the
|
|
||||||
fix's `Level Load` hook, which is consistent with a hook attaching to shifted
|
|
||||||
code in a newer binary.
|
|
||||||
|
|
||||||
**Mitigation:** ship a reduced profile — everything disabled except `Center HUD`,
|
|
||||||
the only option genuinely needed at 32:9. The failing scans are disabled outright
|
|
||||||
since they were already inert.
|
|
||||||
|
|
||||||
## Maintenance / revalidation
|
|
||||||
|
|
||||||
Because upstream is archived, this entry decays as the game patches. Re-check
|
|
||||||
after any significant game update:
|
|
||||||
|
|
||||||
1. Launch and load a save. If it crashes, remove the fix (`./install.sh Expedition33 uninstall`) and retry to confirm the fix is the cause rather than the game or Proton.
|
|
||||||
2. Read `Sandfall/Binaries/Win64/ClairObscurFix.log` — `Pattern scan failed` lines mark hooks that no longer match the binary.
|
|
||||||
3. Disable any newly-failing feature in `ClairObscurFix.ini`; a failed scan is inert, but a *wrongly-attached* hook is what crashes.
|
|
||||||
4. If `Center HUD` itself stops working, this entry should be marked unsupported. The game has **no DRM**, so writing a small dedicated HUD-centering patch is a viable replacement.
|
|
||||||
|
|
||||||
## Still unverified at 32:9
|
|
||||||
|
|
||||||
- [ ] Is `Center HUD` at 16:9 right, or is 21:9 (`2.33333`) better?
|
|
||||||
- [ ] Camera FOV — Hor+ (see more) or Vert- (zoomed)?
|
|
||||||
- [ ] Pillarboxing in cutscenes / pre-rendered movies (`Fix Movies` currently **off**)
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
# Clair Obscur: Expedition 33 — metadata for ../../install.sh
|
|
||||||
TITLE="Clair Obscur: Expedition 33"
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|
||||||
APPID=1903340
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|
||||||
|
|
||||||
EXE="SandFall-Win64-Shipping.exe"
|
|
||||||
COMMON_SUBDIR="Expedition 33/Sandfall/Binaries/Win64"
|
|
||||||
ENGINE="Unreal Engine 5 (no DRM)"
|
|
||||||
|
|
||||||
# Fix method: EXTERNAL — we ship an upstream third-party fix (MIT) plus our own
|
|
||||||
# 32:9-tuned config. We deliberately do NOT reimplement it; see README.md.
|
|
||||||
METHOD="external"
|
|
||||||
VENDOR_PAYLOAD="ClairObscurFix/Sandfall/Binaries/Win64" # contents copied into the exe dir
|
|
||||||
EXTERNAL_CONFIG="ClairObscurFix.ini" # our tuned copy overrides upstream's
|
|
||||||
EXTERNAL_FILES="ClairObscurFix.asi ClairObscurFix.ini dsound.dll"
|
|
||||||
LOADER="dsound.dll"
|
|
||||||
LAUNCH_OPTION='WINEDLLOVERRIDES="dsound=n,b" %command%'
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|
||||||
|
|
||||||
PREFIX_INI=""
|
|
||||||
STATUS="PARTIAL — reduced profile (Center HUD only); upstream v0.0.10 is archived and crashes with full features on current builds"
|
|
||||||
@@ -107,6 +107,12 @@ remove_ini() {
|
|||||||
|
|
||||||
METHOD="${METHOD:-suwsf}"
|
METHOD="${METHOD:-suwsf}"
|
||||||
|
|
||||||
|
if [ "$METHOD" = "native" ]; then
|
||||||
|
echo "[i] ${TITLE:-$GAME} supports ultrawide natively — no fix to install or remove."
|
||||||
|
echo " ${STATUS:-}"
|
||||||
|
exit 0
|
||||||
|
fi
|
||||||
|
|
||||||
if [ "$ACTION" = "uninstall" ]; then
|
if [ "$ACTION" = "uninstall" ]; then
|
||||||
echo "[+] Uninstalling..."
|
echo "[+] Uninstalling..."
|
||||||
if [ "$METHOD" = "external" ]; then
|
if [ "$METHOD" = "external" ]; then
|
||||||
|
|||||||
@@ -15,6 +15,10 @@ GDIR="games/$GAME"
|
|||||||
. "$GDIR/game.conf"
|
. "$GDIR/game.conf"
|
||||||
METHOD="${METHOD:-suwsf}"
|
METHOD="${METHOD:-suwsf}"
|
||||||
|
|
||||||
|
if [ "${METHOD:-suwsf}" = "native" ]; then
|
||||||
|
echo "[i] $GAME is native (no fix) — nothing to package."; exit 0
|
||||||
|
fi
|
||||||
|
|
||||||
OUT="dist/${GAME}_UltraWide_Fix"
|
OUT="dist/${GAME}_UltraWide_Fix"
|
||||||
rm -rf "$OUT" "$OUT.zip"
|
rm -rf "$OUT" "$OUT.zip"
|
||||||
mkdir -p "$OUT"
|
mkdir -p "$OUT"
|
||||||
|
|||||||
+6
-1
@@ -15,7 +15,12 @@ REPO="${GITEA_REPO:-UltraWidePatches}"
|
|||||||
# GAME may be a space-separated list; empty/"all" = every game in games/
|
# GAME may be a space-separated list; empty/"all" = every game in games/
|
||||||
GAME="${GAME:-all}"
|
GAME="${GAME:-all}"
|
||||||
if [ "$GAME" = "all" ]; then
|
if [ "$GAME" = "all" ]; then
|
||||||
GAME=$(for d in games/*/; do [ -f "$d/game.conf" ] && basename "$d"; done | tr '\n' ' ')
|
GAME=$(for d in games/*/; do
|
||||||
|
[ -f "$d/game.conf" ] || continue
|
||||||
|
m=$(. "$d/game.conf" >/dev/null 2>&1; echo "${METHOD:-suwsf}")
|
||||||
|
[ "$m" = "native" ] && continue # native entries have no release zip
|
||||||
|
basename "$d"
|
||||||
|
done | tr '\n' ' ')
|
||||||
fi
|
fi
|
||||||
TAG="${TAG:?set TAG explicitly, e.g. TAG=v1.2.0 (see CHANGELOG.md)}"
|
TAG="${TAG:?set TAG explicitly, e.g. TAG=v1.2.0 (see CHANGELOG.md)}"
|
||||||
# Single game -> its own README; multiple -> the collection README.
|
# Single game -> its own README; multiple -> the collection README.
|
||||||
|
|||||||
Vendored
BIN
Binary file not shown.
Vendored
-21
@@ -1,21 +0,0 @@
|
|||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2025 Lyall
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
Binary file not shown.
@@ -1,49 +0,0 @@
|
|||||||
;;;;;;;;;; General ;;;;;;;;;;
|
|
||||||
|
|
||||||
[Developer Console]
|
|
||||||
; Set "Enabled" to true to enable the console.
|
|
||||||
; By default you can access it with the key "Tilde".
|
|
||||||
Enabled = false
|
|
||||||
|
|
||||||
[Skip Intro Logos]
|
|
||||||
; Skips splash screen logos, epilepsy warning and autosave warning.
|
|
||||||
Enabled = false
|
|
||||||
|
|
||||||
[Uncap Cutscene FPS]
|
|
||||||
; Removes 30fps cap in cutscenes.
|
|
||||||
Enabled = true
|
|
||||||
|
|
||||||
[Adjust Resolution Checks]
|
|
||||||
; Adjusts resolution checks to use the monitor's maximum supported resolution, rather than the "native" resolution.
|
|
||||||
Enabled = true
|
|
||||||
|
|
||||||
[Background Audio]
|
|
||||||
; Set "Enabled" to true to allow audio to continue playing when the game window has lost focus.
|
|
||||||
Enabled = false
|
|
||||||
|
|
||||||
;;;;;;;;;; Ultrawide/Narrower ;;;;;;;;;;
|
|
||||||
|
|
||||||
[Cutscene Letterboxing]
|
|
||||||
; Set "Enabled" to true to re-enable pillarboxing/letterboxing in cutscenes.
|
|
||||||
Enabled = false
|
|
||||||
|
|
||||||
[Fix Movies]
|
|
||||||
; Crops letterboxing from pre-rendered movies at ultrawide resolutions.
|
|
||||||
Enabled = true
|
|
||||||
|
|
||||||
[Center HUD]
|
|
||||||
; Set "Enabled" to true to center certain parts of the HUD to 16:9 at ultrawide resolutions.
|
|
||||||
Enabled = false
|
|
||||||
; Adjust "AspectRatio" to set the aspect ratio of the HUD. i.e 1.77778 for 16:9, 2.33333 for 21:9 etc
|
|
||||||
AspectRatio = 1.77778
|
|
||||||
|
|
||||||
;;;;;;;;;; Graphics ;;;;;;;;;;
|
|
||||||
|
|
||||||
[Disable Subtitle Blur]
|
|
||||||
; Set "Enabled" to true to disable the background blur on cutscene subtitle lines.
|
|
||||||
Enabled = false
|
|
||||||
|
|
||||||
[Sharpening]
|
|
||||||
; Adjust "Strength" to control the intensity of the forced post-process sharpening.
|
|
||||||
; Valid range: 0 to 2.0 Game Default = 1.0
|
|
||||||
Strength = 0
|
|
||||||
Binary file not shown.
@@ -1,21 +0,0 @@
|
|||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2023 ThirteenAG
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
Reference in New Issue
Block a user