Commit Graph
3 Commits
Author SHA1 Message Date
ckochandClaude Opus 4.8 40d057ac6e Plugin: reload config live and always log HUD changes
BepInEx does not pick up external edits to a plugin's .cfg, so tuning values
while the game ran silently did nothing - the plugin kept the values loaded at
startup. Now watches the config file's mtime and calls Config.Reload() when it
changes, so edits apply within ~2s with no restart. Reload is wrapped in
try/catch so a malformed .cfg warns instead of spamming exceptions.

HUD adjustments now always log (not just under Verbose) with the resulting
scale, so it is obvious whether a value took effect.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:18:05 -04:00
ckochandClaude Opus 4.8 cbcc53c2e9 Add Burglin' Gnomes BepInEx ultrawide UI plugin
Config-driven so values are tunable without recompiling or pasting console
scripts. Camera is deliberately untouched - it is orthographic with constant
orthographicSize, which is already correct Hor+ at 32:9.

Fixes the two UI families separately, each via the lever that actually works:
- HUD (ScreenSpaceOverlay/ScaleWithScreenSize): match=1 + referenceResolution.y
  raised by HudScale, shrinking the HUD while giving the layout more room.
- World labels (WorldSpace): canvas transform localScale, because
  CanvasScaler.scaleFactor is overwritten by HandleWorldCanvas every frame.

Baselines are cached per canvas so periodic re-apply never compounds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:08:11 -04:00
ckochandClaude Opus 4.8 b6ab1bf5ab Scaffold Burglin' Gnomes (Unity 6 Mono) as second target
Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP +
Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is
a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 13:16:18 -04:00