Remove Clair Obscur: Expedition 33 from the collection

The game supports ultrawide natively, so there is nothing for this project to
fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY,
the never-published v1.2.0 changelog section). A one-line changelog note records
why it was dropped, and the METHOD=native tooling capability stays for any
future works-out-of-the-box title.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-24 10:46:37 -04:00
co-authored by Claude Opus 4.8
parent 97d3c3e72a
commit 83748d6422
5 changed files with 7 additions and 85 deletions
+7 -20
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@@ -2,12 +2,12 @@
## Unreleased
- **Clair Obscur: Expedition 33 → native.** Removed the vendored ClairObscurFix:
it's archived, crashed on save load on current builds, and its config flags
don't gate its hooks (so a "reduced profile" never reduced the crash surface).
The game added official ultrawide support in patch 1.2.3 and works at 5120×1440
with no mod. New `METHOD=native` marks such entries; install/build/publish treat
them as no-op / no-artifact.
- **Dropped Clair Obscur: Expedition 33.** Evaluated and removed from the
collection: the game supports ultrawide natively (official support since patch
1.2.3), so there is nothing for this project to fix. The archived third-party
fix we briefly vendored crashed on current builds and is gone too. A
`METHOD=native` capability remains in the tooling for any future
works-out-of-the-box title.
- **New game: ONE PIECE ODYSSEY** (UE4 + SteamStub). SUWSF loads, but the
GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern
false-matched). Needs runtime-derived patterns. ⚠️ in progress.
@@ -15,21 +15,8 @@
Versioning applies to the collection as a whole: **adding a game is a minor bump**,
fixes/tuning to existing entries are patch bumps.
## v1.2.0 — Clair Obscur: Expedition 33
- **New game: Clair Obscur: Expedition 33** (Unreal Engine 5, no DRM) — ⚠️ partial support.
Adds a third install method, `external`: where a good third-party fix already
exists and its license allows redistribution, it is vendored **unmodified**
with our tuned config and full credit, rather than reimplemented.
The fix itself is [ClairObscurFix](https://github.com/Lyall/ClairObscurFix)
by **Lyall** (MIT).
- Ships a **reduced profile** (only `Center HUD` enabled). Upstream v0.0.10 is
archived and predates current game builds; with full features it crashed on
save load. Documented with a revalidation checklist rather than marked working.
- `publish.sh` now cuts **one release for the whole collection**, attaching every
game's zip, and replaces same-named assets so re-runs are idempotent.
## v1.1.0 — Burglin' Gnomes *(never released; folded into v1.2.0)*
## v1.1.0 — Burglin' Gnomes *(unreleased)*
- **New game: Burglin' Gnomes** (Unity 6, Mono) — ✅ confirmed working at 5120×1440.
Adds the `bepinex` install method and a purpose-built C# plugin.