Remove Clair Obscur: Expedition 33 from the collection
The game supports ultrawide natively, so there is nothing for this project to fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY, the never-published v1.2.0 changelog section). A one-line changelog note records why it was dropped, and the METHOD=native tooling capability stays for any future works-out-of-the-box title. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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## Unreleased
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- **Clair Obscur: Expedition 33 → native.** Removed the vendored ClairObscurFix:
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it's archived, crashed on save load on current builds, and its config flags
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don't gate its hooks (so a "reduced profile" never reduced the crash surface).
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The game added official ultrawide support in patch 1.2.3 and works at 5120×1440
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with no mod. New `METHOD=native` marks such entries; install/build/publish treat
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them as no-op / no-artifact.
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- **Dropped Clair Obscur: Expedition 33.** Evaluated and removed from the
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collection: the game supports ultrawide natively (official support since patch
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1.2.3), so there is nothing for this project to fix. The archived third-party
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fix we briefly vendored crashed on current builds and is gone too. A
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`METHOD=native` capability remains in the tooling for any future
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works-out-of-the-box title.
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- **New game: ONE PIECE ODYSSEY** (UE4 + SteamStub). SUWSF loads, but the
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GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern
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false-matched). Needs runtime-derived patterns. ⚠️ in progress.
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@@ -15,21 +15,8 @@
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Versioning applies to the collection as a whole: **adding a game is a minor bump**,
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fixes/tuning to existing entries are patch bumps.
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## v1.2.0 — Clair Obscur: Expedition 33
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- **New game: Clair Obscur: Expedition 33** (Unreal Engine 5, no DRM) — ⚠️ partial support.
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Adds a third install method, `external`: where a good third-party fix already
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exists and its license allows redistribution, it is vendored **unmodified**
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with our tuned config and full credit, rather than reimplemented.
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The fix itself is [ClairObscurFix](https://github.com/Lyall/ClairObscurFix)
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by **Lyall** (MIT).
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- Ships a **reduced profile** (only `Center HUD` enabled). Upstream v0.0.10 is
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archived and predates current game builds; with full features it crashed on
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save load. Documented with a revalidation checklist rather than marked working.
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- `publish.sh` now cuts **one release for the whole collection**, attaching every
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game's zip, and replaces same-named assets so re-runs are idempotent.
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## v1.1.0 — Burglin' Gnomes *(never released; folded into v1.2.0)*
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## v1.1.0 — Burglin' Gnomes *(unreleased)*
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- **New game: Burglin' Gnomes** (Unity 6, Mono) — ✅ confirmed working at 5120×1440.
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Adds the `bepinex` install method and a purpose-built C# plugin.
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