The 2018 stack (Angular 5.2 / CLI 1.7, PHP, MySQL) had not been touched since
July 2018. Rebuilt rather than upgraded in place: the frontend was 17 major
versions behind, and of ~16,700 lines of PHP only ~150 were application logic —
the rest was four near-identical vendored copies of php-crud-api plus
class.upload.php.
Backend — ASP.NET Core 10, EF Core, SQLite
* ASP.NET Core Identity (PBKDF2) + JWT bearer auth
* Clean REST API replacing php-crud-api's filter[]/transform query syntax
* Box art uploads re-encoded to WebP via SkiaSharp
* Imports the 105 games recovered from the 2018 dump on first run
Frontend — Angular 22, zoneless, signals, Material 22
* Standalone components, lazy routes, functional guards and interceptor
* Vitest replaces Karma/Jasmine; fonts and icons bundled, no CDN calls
* No provideAnimations: @angular/animations is deprecated in v22 and
Material no longer depends on it (pinned by a test)
Docker
* Multi-stage builds for both services, non-root at runtime
* nginx serves the SPA and reverse-proxies the API, so everything is
same-origin; one volume holds the database, uploads and DP keys
Security issues in the old code, not carried across:
* Two endpoints exposed unauthenticated CRUD over every table
* The client chose whose rows to read (filter[]=userId,eq,N); ownership now
comes from the JWT subject server-side
* Login was hardcoded to a single username
* crypt() with one global salt, silently truncating passwords to 8 chars
* JWT secret was the literal string "testing", tokens never expired
* Token travelled in the query string rather than a header
* Uploads were anonymous with the path built from the client filename
* Access-Control-Allow-Origin: *
The live MySQL password committed in 2018 remains in git history and must be
rotated independently of this change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
174 lines
6.4 KiB
Markdown
174 lines
6.4 KiB
Markdown
# LudosData
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A personal video game library: catalogue what you own, what you've dumped,
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played and finished.
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Originally built in 2018 on Angular 5 + PHP + MySQL. Rebuilt in 2026 on
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**Angular 22** and **ASP.NET Core 10** with **SQLite**, running in Docker.
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---
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## Quick start
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```bash
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cp .env.example .env
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# Generate a signing key and put it in .env as JWT_KEY:
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openssl rand -base64 48
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# Also set SEED_USERNAME / SEED_EMAIL / SEED_PASSWORD for the first account.
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docker compose up --build
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```
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Then open <http://localhost:8080> and sign in with the seed credentials.
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On first run the API creates that account and imports the **105 games** recovered
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from the 2018 database dump. Seeding only happens while the database has no users.
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> **Password rules:** 12+ characters, with an uppercase, a lowercase and a digit.
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> The API refuses to start if `JWT_KEY` is missing or shorter than 32 characters —
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> that is deliberate, so a misconfigured deployment fails loudly instead of
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> signing tokens with a guessable key.
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---
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## Layout
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```
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backend/ ASP.NET Core 10 Web API (C#)
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src/LudosData.Api/
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Domain/ Game, AppUser
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Data/ DbContext, migrations, seeder, games.json
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Auth/ JWT options, token service
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Controllers/ auth, games, images
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Services/ image storage
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frontend/ Angular 22 SPA
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src/app/
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core/ models, services, guard, HTTP interceptor
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features/ login, register, game-grid, game-edit, account
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shared/ toolbar, confirm dialog
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archive/ the original 2018 MySQL dump, for provenance
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```
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Everything stateful lives in one Docker volume (`ludos-data`): the SQLite file,
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uploaded box art, and the Data Protection keys. Back that volume up and you have
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backed up the whole application.
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---
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## Development
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Host tooling (Node 24, .NET 10) is installed via Homebrew. `dotnet-ef` needs
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`~/.dotnet/tools` on `PATH`, which `~/.bashrc.d/dotnet.sh` sets up.
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```bash
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# API on http://localhost:5099
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cd backend/src/LudosData.Api
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Jwt__Key="a-dev-key-of-at-least-32-characters!!" dotnet run
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# SPA on http://localhost:4200, proxying /api and /uploads to :5099
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cd frontend
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npm start
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```
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```bash
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cd frontend && npm test # vitest
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cd backend && dotnet build # 0 warnings expected
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```
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### Database changes
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```bash
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cd backend/src/LudosData.Api
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dotnet ef migrations add <Name> --output-dir Data/Migrations
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```
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Migrations are applied automatically at startup.
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---
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## API
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All `/api/games` and `/api/images` routes require `Authorization: Bearer <token>`.
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| Method | Route | Notes |
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| --- | --- | --- |
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| `POST` | `/api/auth/register` | Returns a token; signs the new user straight in |
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| `POST` | `/api/auth/login` | Returns `{ token, expiresAt, user }` |
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| `GET` | `/api/auth/me` | Current user |
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| `GET` | `/api/auth/available?userName=` / `?email=` | Returns only a boolean |
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| `GET` | `/api/games` | `search, system, genre, own, dumped, played, finished, page, pageSize, sort, dir` |
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| `GET` | `/api/games/{id}` | |
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| `GET` | `/api/games/facets` | Distinct systems and genres, for filter dropdowns |
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| `POST` | `/api/games` | |
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| `PUT` | `/api/games/{id}` | |
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| `DELETE` | `/api/games/{id}` | |
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| `POST` | `/api/images` | multipart `file`; re-encodes to WebP |
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| `GET` | `/health` | Anonymous |
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**Ownership is always taken from the JWT subject, never from the request.** A game
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belonging to another user returns `404`, not `403`, so the response does not
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confirm that the id exists.
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---
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## Security notes
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### Rotate the old database password
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The 2018 code committed live MySQL credentials to this repository
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(`interfaceServices/dbConfig.php`, and again in four other files). They are in git
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history. **That password must be considered compromised and rotated**, regardless
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of this rewrite. Removing the files does not remove them from history.
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The new stack keeps secrets in `.env`, which is gitignored.
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### What was fixed in the rewrite
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The old backend was ~16,700 lines of PHP, of which ~16,400 were vendored
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third-party code — four near-identical copies of `php-crud-api` plus
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`class.upload.php`. Only ~150 lines were application logic. These problems were
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not carried across:
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| Old behaviour | Now |
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| --- | --- |
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| Two endpoints exposed unauthenticated CRUD over every table | Every data route requires a valid token |
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| Client chose whose rows to read (`filter[]=userId,eq,N`) | Owner comes from the JWT subject, server-side |
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| Login hardcoded to a single username | Any registered user can sign in |
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| `crypt()` with one global salt, silently truncating passwords to 8 chars | ASP.NET Core Identity (PBKDF2, per-user salt) |
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| JWT secret was the literal string `"testing"`, tokens never expired | Key required from config, 12-hour expiry |
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| Token passed in the query string | `Authorization: Bearer` header |
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| Uploads anonymous, path built from the client filename | Authenticated, server-generated name, per-user folder, must decode as an image |
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| `Access-Control-Allow-Origin: *` | Explicit origin allowlist |
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Passwords could not be migrated — the old hashes are unrecoverable by design.
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### Known accepted risk
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`npm audit` reports a moderate advisory in `@hono/node-server`, reached
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transitively through `@angular/cli`'s MCP server feature. It is:
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- **dev-only** — `npm audit --omit=dev` reports 0 vulnerabilities, and it is not in the browser bundle
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- a **Windows-only** path traversal, on a Linux-only toolchain here
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`npm audit fix --force` would downgrade Angular CLI to 21.0.4, a breaking change.
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Overriding the dependency means forcing a major bump the MCP SDK does not accept
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(`^1.19.9`). Left as-is deliberately; revisit when Angular CLI updates the SDK.
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---
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## Notable version facts (as of 2026-08)
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- **Angular 22.1** is **zoneless** — there is no `zone.js` in the dependency tree.
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Component state must be signal-based for change detection to see it.
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- **`@angular/animations` is deprecated in v22**; Material 22 no longer depends on
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it. There is no `provideAnimations()` in `app.config.ts`, and a test pins that
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Material still renders without one.
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- Unit tests run on **Vitest**, not Karma/Jasmine.
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- Fonts and Material icons are bundled from `node_modules`, so the app makes no
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third-party requests at runtime.
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- The backend pins two transitive packages (`Microsoft.OpenApi`,
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`SQLitePCLRaw.lib.e_sqlite3`) to clear high-severity advisories. See the comment
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in `LudosData.Api.csproj`.
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- Image processing uses **SkiaSharp**, not ImageSharp: ImageSharp v4 requires a
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paid licence key at build time.
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