libretro-thumbnails stops at the retro consoles, leaving the ten Xbox 360
titles blank. English Wikipedia carries a cover on essentially every
notable game article and needs no account, so it now runs as a second pass
for anything libretro cannot match.
Correcting an earlier claim in this repo: libretro does publish a
"Microsoft - Xbox 360" set. I had reported it as absent after checking only
my own hardcoded system map, not the actual catalogue of 123 sets. The set
turns out to hold about a dozen entries, none of them ours, so the
conclusion held but the reason given was wrong. It is now mapped and
searched anyway, in case it fills out later.
The cover filename is read from the article's infobox rather than inferred
from file names: filtering names for "box" also matches
"Xbox-360-Pro-wController.png". Two details that cost a round each:
* the infobox writes the field both bare ("Halo 3 final boxshot.JPG") and
prefixed ("File:Lost-Planet-New.jpg"), so any prefix is stripped before
exactly one is added back
* the API returns 429 under an unthrottled loop, so calls are spaced one
second apart, retried with a longer backoff, and cached to disk
Coverage is now 105/105 — 93 from libretro, 12 from Wikipedia.
Two rows took art of the right game but the wrong platform, because their
system field looks wrong in the source data: a Game Boy "Donkey Kong
Country 2" and a DS "Donkey Kong Country Returns". Noted in the README
rather than silently corrected.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
222 lines
8.9 KiB
Markdown
222 lines
8.9 KiB
Markdown
# LudosData
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A personal video game library: catalogue what you own, what you've dumped,
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played and finished.
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Originally built in 2018 on Angular 5 + PHP + MySQL. Rebuilt in 2026 on
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**Angular 22** and **ASP.NET Core 10** with **SQLite**, running in Docker.
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---
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## Quick start
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```bash
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cp .env.example .env
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# Generate a signing key and put it in .env as JWT_KEY:
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openssl rand -base64 48
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# Also set SEED_USERNAME / SEED_EMAIL / SEED_PASSWORD for the first account.
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docker compose up --build
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```
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Then open <http://localhost:8080> and sign in with the seed credentials.
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On first run the API creates that account and imports the **105 games** recovered
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from the 2018 database dump. Seeding only happens while the database has no users.
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> **Password rules:** 12+ characters, with an uppercase, a lowercase and a digit.
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> The API refuses to start if `JWT_KEY` is missing or shorter than 32 characters —
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> that is deliberate, so a misconfigured deployment fails loudly instead of
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> signing tokens with a guessable key.
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---
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## Layout
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```
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backend/ ASP.NET Core 10 Web API (C#)
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src/LudosData.Api/
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Domain/ Game, AppUser
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Data/ DbContext, migrations, seeder, games.json
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Auth/ JWT options, token service
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Controllers/ auth, games, images
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Services/ image storage
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frontend/ Angular 22 SPA
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src/app/
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core/ models, services, guard, HTTP interceptor
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features/ login, register, game-grid, game-edit, account
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shared/ toolbar, confirm dialog
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archive/ the original 2018 MySQL dump, for provenance
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```
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Everything stateful lives in one Docker volume (`ludos-data`): the SQLite file,
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uploaded box art, and the Data Protection keys. Back that volume up and you have
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backed up the whole application.
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---
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## Development
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Host tooling (Node 24, .NET 10) is installed via Homebrew. `dotnet-ef` needs
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`~/.dotnet/tools` on `PATH`, which `~/.bashrc.d/dotnet.sh` sets up.
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```bash
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# API on http://localhost:5099
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cd backend/src/LudosData.Api
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Jwt__Key="a-dev-key-of-at-least-32-characters!!" dotnet run
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# SPA on http://localhost:4200, proxying /api and /uploads to :5099
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cd frontend
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npm start
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```
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```bash
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cd frontend && npm test # vitest
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cd backend && dotnet build # 0 warnings expected
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```
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### Cover art
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`tools/cover-art/fetch_art.py` fills in box art, pushing each image through the
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app's own `POST /api/images` so it gets the same validation and WebP re-encoding
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as a manual upload. Standard library only — no virtualenv, and neither source
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needs an account.
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It tries two sources in order:
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1. **[libretro-thumbnails](https://thumbnails.libretro.com)** — scanned retail
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boxes, named to the No-Intro / Redump conventions. Best art where it has any,
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but its coverage is the retro consoles. Its `Microsoft - Xbox 360` set exists
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but holds about a dozen entries.
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2. **English Wikipedia** — a cover on essentially every notable game article,
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which is what fills the Xbox 360 shelf. The exact filename is read from the
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article's infobox rather than guessed from file names, since filtering names
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for "box" also matches `Xbox-360-Pro-wController.png`. Calls are throttled to
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one per second and cached; the API returns 429 if pushed harder.
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```bash
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cd tools/cover-art
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python3 fetch_art.py --password '...' --dry-run # report matches, change nothing
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python3 fetch_art.py --password '...' # download and attach
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python3 fetch_art.py --password '...' --overwrite # also replace existing art
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python3 fetch_art.py --password '...' --no-wikipedia # libretro only
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```
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Always dry-run first; it prints every match with a similarity score, marks the
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source (`W` for Wikipedia), and flags anything below 0.95 for eyeballing.
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Matching handles the gaps between a personal catalogue and a ROM-naming one:
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accents (`Pokemon` → `Pokémon`), roman numerals (our SNES `Final Fantasy 2` is
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the catalogue's `Final Fantasy II`), trailing articles (`Sims 2, The`), missing
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subtitles in either direction, and outright typos — `Brett Hull Hocky 95` finds
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`Brett Hull Hockey 95`. A sequel guard stops `Donkey Kong Country 2` from
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silently taking `Donkey Kong Country`'s box.
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All 105 games currently have art: 93 from libretro, 12 from Wikipedia.
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Two rows got art of the right *game* but the wrong *platform*, because the
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platform in the source data looks wrong — a Game Boy "Donkey Kong Country 2"
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(never released on that system; the handheld sequels were *Donkey Kong Land*)
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and a DS "Donkey Kong Country Returns" (a Wii game, later *Returns 3D* on 3DS).
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Fix the system field and re-run with `--overwrite` to correct them.
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Art is publisher copyright. Fetching it for a private collection is ordinary
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practice for library software; redistributing it is a different question.
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### Database changes
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```bash
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cd backend/src/LudosData.Api
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dotnet ef migrations add <Name> --output-dir Data/Migrations
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```
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Migrations are applied automatically at startup.
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---
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## API
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All `/api/games` and `/api/images` routes require `Authorization: Bearer <token>`.
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| Method | Route | Notes |
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| --- | --- | --- |
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| `POST` | `/api/auth/register` | Returns a token; signs the new user straight in |
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| `POST` | `/api/auth/login` | Returns `{ token, expiresAt, user }` |
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| `GET` | `/api/auth/me` | Current user |
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| `GET` | `/api/auth/available?userName=` / `?email=` | Returns only a boolean |
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| `GET` | `/api/games` | `search, system, genre, own, dumped, played, finished, page, pageSize, sort, dir` |
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| `GET` | `/api/games/{id}` | |
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| `GET` | `/api/games/facets` | Distinct systems and genres, for filter dropdowns |
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| `POST` | `/api/games` | |
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| `PUT` | `/api/games/{id}` | |
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| `DELETE` | `/api/games/{id}` | |
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| `POST` | `/api/images` | multipart `file`; re-encodes to WebP |
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| `GET` | `/health` | Anonymous |
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**Ownership is always taken from the JWT subject, never from the request.** A game
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belonging to another user returns `404`, not `403`, so the response does not
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confirm that the id exists.
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---
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## Security notes
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### Rotate the old database password
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The 2018 code committed live MySQL credentials to this repository
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(`interfaceServices/dbConfig.php`, and again in four other files). They are in git
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history. **That password must be considered compromised and rotated**, regardless
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of this rewrite. Removing the files does not remove them from history.
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The new stack keeps secrets in `.env`, which is gitignored.
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### What was fixed in the rewrite
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The old backend was ~16,700 lines of PHP, of which ~16,400 were vendored
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third-party code — four near-identical copies of `php-crud-api` plus
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`class.upload.php`. Only ~150 lines were application logic. These problems were
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not carried across:
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| Old behaviour | Now |
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| --- | --- |
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| Two endpoints exposed unauthenticated CRUD over every table | Every data route requires a valid token |
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| Client chose whose rows to read (`filter[]=userId,eq,N`) | Owner comes from the JWT subject, server-side |
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| Login hardcoded to a single username | Any registered user can sign in |
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| `crypt()` with one global salt, silently truncating passwords to 8 chars | ASP.NET Core Identity (PBKDF2, per-user salt) |
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| JWT secret was the literal string `"testing"`, tokens never expired | Key required from config, 12-hour expiry |
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| Token passed in the query string | `Authorization: Bearer` header |
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| Uploads anonymous, path built from the client filename | Authenticated, server-generated name, per-user folder, must decode as an image |
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| `Access-Control-Allow-Origin: *` | Explicit origin allowlist |
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Passwords could not be migrated — the old hashes are unrecoverable by design.
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### Known accepted risk
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`npm audit` reports a moderate advisory in `@hono/node-server`, reached
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transitively through `@angular/cli`'s MCP server feature. It is:
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- **dev-only** — `npm audit --omit=dev` reports 0 vulnerabilities, and it is not in the browser bundle
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- a **Windows-only** path traversal, on a Linux-only toolchain here
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`npm audit fix --force` would downgrade Angular CLI to 21.0.4, a breaking change.
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Overriding the dependency means forcing a major bump the MCP SDK does not accept
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(`^1.19.9`). Left as-is deliberately; revisit when Angular CLI updates the SDK.
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---
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## Notable version facts (as of 2026-08)
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- **Angular 22.1** is **zoneless** — there is no `zone.js` in the dependency tree.
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Component state must be signal-based for change detection to see it.
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- **`@angular/animations` is deprecated in v22**; Material 22 no longer depends on
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it. There is no `provideAnimations()` in `app.config.ts`, and a test pins that
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Material still renders without one.
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- Unit tests run on **Vitest**, not Karma/Jasmine.
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- Fonts and Material icons are bundled from `node_modules`, so the app makes no
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third-party requests at runtime.
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- The backend pins two transitive packages (`Microsoft.OpenApi`,
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`SQLitePCLRaw.lib.e_sqlite3`) to clear high-severity advisories. See the comment
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in `LudosData.Api.csproj`.
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- Image processing uses **SkiaSharp**, not ImageSharp: ImageSharp v4 requires a
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paid licence key at build time.
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