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2026-01-26 16:14:57 -05:00
2026-01-26 17:02:47 -05:00
2026-01-26 17:02:47 -05:00
2026-01-24 16:29:11 -05:00
2026-01-26 16:14:57 -05:00
2026-01-26 16:14:57 -05:00
2026-01-24 16:29:11 -05:00
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2026-01-26 16:14:57 -05:00
2026-01-24 16:29:11 -05:00
2026-01-24 16:29:11 -05:00

FF-TCG Digital

A digital implementation of the Final Fantasy Trading Card Game (FF-TCG) for Linux, featuring an isometric 3D two-player tabletop view.

Overview

This project aims to create a faithful digital recreation of the FF-TCG, allowing two players to play on the same machine with a visually appealing isometric 3D presentation.

Features (Planned)

MVP Features

  • Local two-player gameplay on the same machine
  • Isometric 3D game board with fixed camera angle
  • Core game mechanics:
    • Turn phases (Active, Draw, Main 1, Attack, Main 2, End)
    • CP (Crystal Points) generation system
    • Character deployment (Forwards and Backups)
    • Summon casting
    • Combat system (attack, block, damage resolution)
    • Win condition tracking (7 damage)

Future Features

  • Keyword abilities (Haste, Brave, First Strike, Freeze, Back Attack)
  • EX Burst system
  • Limit Break / LB Deck mechanics
  • Priming mechanic
  • AI opponent
  • Network multiplayer
  • Deck builder
  • Card collection management

Requirements

  • Operating System: Linux (Ubuntu 22.04+ recommended)
  • Engine: Godot 4.2+
  • Display: 1920x1080 minimum resolution recommended

Installation

Installing Godot 4.x

Option 1: Download from Official Website

  1. Visit https://godotengine.org/download/linux/
  2. Download the Godot 4.x standard version
  3. Extract and run

Option 2: Using Flatpak

flatpak install flathub org.godotengine.Godot

Option 3: Using Snap

sudo snap install godot-4

Running the Game

  1. Clone the repository:

    git clone https://git.lazypugs.com/ckoch/FFCardGame.git
    cd FFCardGame
    
  2. Open in Godot Editor:

    godot4 --editor project.godot
    
  3. Run the game:

    • Press F5 in the Godot editor, or
    • Run from command line:
      godot4 --path . scenes/main/Main.tscn
      

Project Structure

FFCardGame/
├── assets/
│   ├── cards/          # Card image textures
│   ├── ui/             # UI elements and icons
│   └── table/          # Table/playmat textures
├── data/
│   └── cards.json      # Card database
├── docs/
│   ├── DESIGN.md       # Architecture documentation
│   ├── CARD_FORMAT.md  # Card data specification
│   └── RULES.md        # Implemented game rules
├── scenes/
│   ├── main/           # Main game scene
│   ├── table/          # 3D table setup
│   ├── card/           # Card visual prefab
│   └── ui/             # UI scenes
├── scripts/
│   ├── autoload/       # Singleton scripts
│   ├── game/           # Core game logic
│   ├── visual/         # Visual/rendering scripts
│   └── ui/             # UI controller scripts
├── project.godot       # Godot project file
└── README.md           # This file

Game Rules Reference

This implementation follows the official FF-TCG Comprehensive Rules v3.2.1. Key mechanics:

Elements

  • Fire, Ice, Wind, Lightning, Water, Earth, Light, Dark
  • Light and Dark cards cannot be discarded for CP
  • Maximum 1 Light OR Dark card on field at a time

Card Types

  • Forward: Attack and block, have Power values
  • Backup: Generate CP when dulled, max 5 on field
  • Summon: One-time effects, go to Break Zone after use

Turn Structure

  1. Active Phase: Activate all your dull characters
  2. Draw Phase: Draw 2 cards (1 on first turn)
  3. Main Phase 1: Play cards and use abilities
  4. Attack Phase: Declare attacks and resolve combat
  5. Main Phase 2: Play cards and use abilities
  6. End Phase: Discard to hand limit (5), cleanup

Win Condition

  • Deal 7 points of damage to your opponent
  • Each unblocked attack deals 1 damage

Controls

Action Input
Select card/target Left Click
Cancel/Details Right Click / Escape
Pass priority Spacebar

Development

Building for Distribution

# Export for Linux
godot4 --headless --export-release "Linux/X11" build/fftcg-linux.x86_64

Running Tests

# Run from project directory
godot4 --headless --script tests/run_tests.gd

Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Make your changes
  4. Submit a pull request

License

This is a fan project for educational purposes. Final Fantasy and related content are trademarks of Square Enix.

Acknowledgments

  • Square Enix for the original Final Fantasy Trading Card Game
  • The Godot Engine community
  • FF-TCG community for rule clarifications
Description
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