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FFCardGame/docs/CARD_FORMAT.md
2026-01-24 16:29:11 -05:00

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# Card Data Format Specification
## Overview
Card data is stored in `data/cards.json` as a JSON file. This document describes the schema and valid values for card definitions.
## Schema
### Root Object
```json
{
"version": "1.0",
"cards": [ ... ]
}
```
| Field | Type | Required | Description |
|-------|------|----------|-------------|
| `version` | string | Yes | Schema version for compatibility |
| `cards` | array | Yes | Array of card objects |
### Card Object
```json
{
"id": "1-003C",
"name": "Red Mage",
"type": "Backup",
"element": "Fire",
"cost": 2,
"power": null,
"job": "Standard Unit",
"category": "II",
"is_generic": false,
"has_ex_burst": false,
"abilities": [ ... ],
"image": "1-003C_eg.jpg"
}
```
| Field | Type | Required | Description |
|-------|------|----------|-------------|
| `id` | string | Yes | Unique card identifier (e.g., "1-003C") |
| `name` | string | Yes | Card name |
| `type` | string | Yes | Card type: "Forward", "Backup", "Summon", "Monster" |
| `element` | string/array | Yes | Element(s): see Element Values |
| `cost` | integer | Yes | CP cost to play (0-10) |
| `power` | integer/null | Conditional | Power value (required for Forwards, null otherwise) |
| `job` | string | No | Job class (for characters) |
| `category` | string | No | Game category (e.g., "II", "VII", "XIV") |
| `is_generic` | boolean | No | If true, can have multiple copies on field (default: false) |
| `has_ex_burst` | boolean | No | If true, has EX Burst ability (default: false) |
| `abilities` | array | No | Array of ability objects |
| `image` | string | No | Image filename in assets/cards/ |
### Element Values
Single element (string):
- `"Fire"` - Red
- `"Ice"` - Cyan/Light Blue
- `"Wind"` - Green
- `"Lightning"` - Purple
- `"Water"` - Blue
- `"Earth"` - Yellow/Brown
- `"Light"` - White
- `"Dark"` - Black
Multi-element (array):
```json
"element": ["Fire", "Ice"]
```
### Card Types
| Type | Description | Has Power | Notes |
|------|-------------|-----------|-------|
| `Forward` | Combat units | Yes | Can attack and block |
| `Backup` | Support units | No | Generate CP, max 5 |
| `Summon` | One-time effects | No | Goes to Break Zone |
| `Monster` | Special characters | Varies | Can have unique rules |
### Ability Object
```json
{
"type": "action",
"name": "Cure",
"cost": {
"fire": 1,
"dull": true
},
"effect": "Choose 1 Forward. It cannot block this turn.",
"is_ex_burst": false
}
```
| Field | Type | Required | Description |
|-------|------|----------|-------------|
| `type` | string | Yes | Ability type (see Ability Types) |
| `name` | string | No | Named ability (for Special abilities) |
| `cost` | object | Conditional | Cost to activate (for action/special) |
| `effect` | string | Yes | Effect text description |
| `is_ex_burst` | boolean | No | If true, this is the EX Burst ability |
| `trigger` | string | Conditional | Trigger condition (for auto abilities) |
### Ability Types
| Type | Description | Has Cost |
|------|-------------|----------|
| `field` | Always active while on field | No |
| `auto` | Triggers on specific events | No (but may have conditions) |
| `action` | Activated by paying cost | Yes |
| `special` | Named ability requiring card discard | Yes |
### Cost Object
```json
{
"generic": 2,
"fire": 1,
"ice": 0,
"wind": 0,
"lightning": 0,
"water": 0,
"earth": 0,
"light": 0,
"dark": 0,
"dull": false,
"discard": 0,
"specific_discard": null
}
```
| Field | Type | Default | Description |
|-------|------|---------|-------------|
| `generic` | integer | 0 | Any element CP |
| `fire` | integer | 0 | Fire element CP required |
| `ice` | integer | 0 | Ice element CP required |
| `wind` | integer | 0 | Wind element CP required |
| `lightning` | integer | 0 | Lightning element CP required |
| `water` | integer | 0 | Water element CP required |
| `earth` | integer | 0 | Earth element CP required |
| `light` | integer | 0 | Light element CP required |
| `dark` | integer | 0 | Dark element CP required |
| `dull` | boolean | false | Requires dulling this card |
| `discard` | integer | 0 | Number of cards to discard |
| `specific_discard` | string | null | Specific card name to discard |
## Examples
### Forward Card
```json
{
"id": "1-006H",
"name": "Garland",
"type": "Forward",
"element": "Fire",
"cost": 5,
"power": 8000,
"job": "Knight",
"category": "DFF-I",
"is_generic": false,
"has_ex_burst": false,
"abilities": [
{
"type": "field",
"effect": "Brave"
},
{
"type": "auto",
"trigger": "When Garland attacks",
"effect": "Garland gains +4000 power until the end of the turn."
}
],
"image": "1-006H_eg.jpg"
}
```
### Backup Card
```json
{
"id": "1-003C",
"name": "Red Mage",
"type": "Backup",
"element": "Fire",
"cost": 2,
"power": null,
"job": "Standard Unit",
"category": "II",
"is_generic": true,
"has_ex_burst": false,
"abilities": [
{
"type": "action",
"cost": {
"fire": 1,
"dull": true
},
"effect": "Choose 1 Forward. It cannot block this turn."
}
],
"image": "1-003C_eg.jpg"
}
```
### Summon Card
```json
{
"id": "1-023R",
"name": "Ifrit",
"type": "Summon",
"element": "Fire",
"cost": 3,
"power": null,
"category": "III",
"has_ex_burst": true,
"abilities": [
{
"type": "auto",
"effect": "If a Fire Forward has entered your field this turn, the cost required to cast Ifrit is reduced by 3. Choose 1 Forward. Deal it 7000 damage.",
"is_ex_burst": true
}
],
"image": "1-023R_eg.jpg"
}
```
### Multi-Element Card
```json
{
"id": "12-001H",
"name": "Vaan",
"type": "Forward",
"element": ["Fire", "Lightning"],
"cost": 4,
"power": 8000,
"job": "Sky Pirate",
"category": "XII",
"abilities": [
{
"type": "auto",
"trigger": "When Vaan enters the field",
"effect": "Choose 1 Forward. Dull it."
}
]
}
```
## Validation Rules
1. **ID Uniqueness**: Each card must have a unique `id`
2. **Power Requirement**: `power` must be set for Forwards, null for others
3. **Element Validity**: Elements must be from the valid list
4. **Cost Range**: `cost` must be 0-10
5. **Power Range**: `power` must be 1000-99000 in increments of 1000
6. **Ability Costs**: Action and Special abilities must have a `cost` object
## Loading Process
1. Read `data/cards.json`
2. Parse JSON
3. Validate each card against schema
4. Build lookup dictionaries (by ID, by element, by type)
5. Pre-load referenced images
6. Report any validation errors