Switch the motors off when the designs are done or stopped
After the last design (or a Stop), the player sends $SLP (GRBL and FluidNC sleep), so the motors stop holding and the table is quiet. The page shows "Motors off"; the next design wakes the controller (reset + unlock) and homes first, since the arm can be moved by hand while the motors are off. The jog panel wakes it too. Setting: motion.motors_off_when_done (default true). Checked on the real Uno: Idle -> $SLP -> Sleep -> reset -> Alarm -> $X -> Idle. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -353,6 +353,18 @@ def cmd_play(cfg, args):
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def _play(c, cfg, args, items):
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try:
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_play_list(c, cfg, args, items)
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finally:
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if cfg['motion'].get('motors_off_when_done', True):
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try:
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c.motors_off() # done, stopped or failed: let the motors rest
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print(' motors off')
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except Exception:
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pass # e.g. the USB link has gone
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def _play_list(c, cfg, args, items):
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if not args.no_home:
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print(' homing rho ...', flush=True)
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c.home_rho(cfg)
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