Files
UltraWidePatches/games
ckochandClaude Opus 4.8 ed2e0016ba Plugin: never cache a zero baseline for world-space canvases
The in-game log showed 'World Canvas localScale (0,0,0) -> (0,0,0)'. Games hide
world-space UI by zeroing its scale; if that zero got cached as the baseline,
multiplying it would pin the canvas to zero permanently and the UI could never
reappear. Now skips canvases that are currently zeroed - both when capturing the
baseline and when applying - so hidden UI is left alone and picked up once the
game shows it again.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:25:27 -04:00
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