Files
UltraWidePatches/THIRD_PARTY.md
T
ckochandClaude Opus 4.8 dc28d60392 Gundam Breaker 4 UltraWide Fix v1.0.0
32:9 / 21:9 ultrawide support for Gundam Breaker 4 (UE4.27) via SUWSF +
Ultimate ASI Loader. Forces Hor+ FOV (AspectRatioAxisConstraint=MaintainYFOV)
and disables pillarboxing, patched in decrypted memory at runtime so it holds
through missions (the exe is SteamStub-encrypted; a static patch is impossible).

Confirmed working in gameplay at 5120x1440 (Samsung Odyssey G93SC) on Proton.
Requires WINEDLLOVERRIDES="dsound=n,b" on Proton so the loader injects.

Includes: patch/SUWSF.ini, Proton installer with clean uninstall, release-zip
builder, and runtime dump/verify tooling. Third-party bundles under MIT (see
THIRD_PARTY.md).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 20:21:23 -04:00

1.2 KiB

Third-Party Components

This project bundles the following components, redistributed under their respective licenses. This ultrawide fix is a configuration + installer around them; all runtime patching is performed by SUWSF.

SUWSF (Somewhat Universal Widescreen Fix)

Ultimate ASI Loader

Patch patterns

The AspectRatioAxisConstraint (HOR+) and ConstrainAspectRatio (pillarbox) byte patterns in patch/SUWSF.ini are adapted from the UE4 fixes in Lyall's UltrawidePatches (notably Trepang2 and Lies of P), which are provided for community use with SUWSF.

Note

This project does not modify, crack, or circumvent any game copy protection. SUWSF applies runtime aspect-ratio/FOV adjustments in memory for the benefit of owners playing on ultrawide displays. You must own the game.