CanvasScaler.scaleFactor only applies to ConstantPixelSize mode, so the old SCALE_MULT knob would have done nothing. Replaced with HUD_SCALE, implemented via referenceResolution.y (effective scale = screenH/refH), which genuinely shrinks the HUD while giving the layout MORE logical room - the right lever for overlapping text. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>