Files
UltraWidePatches/.gitignore
T
ckochandClaude Opus 4.8 5d6fd277c9 Restructure into multi-game UltraWidePatches umbrella
Generalize the project from a single GB4 fix into a collection that can host
ultrawide patches for many games.

- games/<Game>/{SUWSF.ini,game.conf,README.md}; GB4 moved in as the first entry
- game.conf carries all game-specific data (appid, exe, paths, loader, launch
  option), so install.sh is fully generic: ./install.sh <Game> [uninstall]
- installer gains GAME_DIR / PREFIX_INI_FILE / LOADER_NAME overrides; verified
  install -> idempotent re-run -> uninstall leaves the tree pristine
- tools de-hardcoded: dump_decrypted.py takes an exe name, read_protonlog.sh
  takes an appid, aob.py takes a dump + game ini, build_release.sh takes a game
- README rewritten as an umbrella index with an "adding a game" guide
- LICENSE copyright -> programmingPug

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 11:21:20 -04:00

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# Python
.venv/
__pycache__/
*.pyc
# Build artifacts (release zip is generated by tools/build_release.sh and attached to the Release)
/dist/
# Upstream zip (extracted binaries in vendor/SUWSF-x64/ are committed; the raw zip is not)
/vendor/SUWSF-x64.zip
# Runtime dumps / scratch
/dumps/
gb4dump/
*.bin
*.bak-bg4uw