Files
UltraWidePatches/games/GundamBreaker4/game.conf
T
ckochandClaude Opus 4.8 5d6fd277c9 Restructure into multi-game UltraWidePatches umbrella
Generalize the project from a single GB4 fix into a collection that can host
ultrawide patches for many games.

- games/<Game>/{SUWSF.ini,game.conf,README.md}; GB4 moved in as the first entry
- game.conf carries all game-specific data (appid, exe, paths, loader, launch
  option), so install.sh is fully generic: ./install.sh <Game> [uninstall]
- installer gains GAME_DIR / PREFIX_INI_FILE / LOADER_NAME overrides; verified
  install -> idempotent re-run -> uninstall leaves the tree pristine
- tools de-hardcoded: dump_decrypted.py takes an exe name, read_protonlog.sh
  takes an appid, aob.py takes a dump + game ini, build_release.sh takes a game
- README rewritten as an umbrella index with an "adding a game" guide
- LICENSE copyright -> programmingPug

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 11:21:20 -04:00

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# Game metadata consumed by ../../install.sh
# Everything game-specific lives here so the installer stays generic.
TITLE="Gundam Breaker 4"
APPID=1672500
# Executable to locate, and its path under steamapps/common/
EXE="GB4-Win64-Shipping.exe"
COMMON_SUBDIR="GBBBB/GB4/Binaries/Win64"
# Ultimate ASI Loader proxy name. On Proton this REQUIRES the matching
# WINEDLLOVERRIDES launch option (see LAUNCH_OPTION below).
LOADER="dsound.dll"
# Engine .ini inside the Proton prefix, relative to compatdata/<APPID>/pfx/
# Leave empty to skip the config-level tweak.
PREFIX_INI="drive_c/users/steamuser/AppData/Local/GB4/Saved/Config/WindowsNoEditor/Engine.ini"
# Block appended to PREFIX_INI. Fixes menus/lobby immediately; the runtime
# SUWSF patch is what carries it through gameplay.
read -r -d '' INI_BLOCK <<'EOF' || true
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
EOF
LAUNCH_OPTION='WINEDLLOVERRIDES="dsound=n,b" %command%'
ENGINE="Unreal Engine 4.27"
STATUS="Confirmed working in gameplay at 5120x1440 (32:9) on Proton"