Generalize the project from a single GB4 fix into a collection that can host
ultrawide patches for many games.
- games/<Game>/{SUWSF.ini,game.conf,README.md}; GB4 moved in as the first entry
- game.conf carries all game-specific data (appid, exe, paths, loader, launch
option), so install.sh is fully generic: ./install.sh <Game> [uninstall]
- installer gains GAME_DIR / PREFIX_INI_FILE / LOADER_NAME overrides; verified
install -> idempotent re-run -> uninstall leaves the tree pristine
- tools de-hardcoded: dump_decrypted.py takes an exe name, read_protonlog.sh
takes an appid, aob.py takes a dump + game ini, build_release.sh takes a game
- README rewritten as an umbrella index with an "adding a game" guide
- LICENSE copyright -> programmingPug
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
91 lines
3.0 KiB
Python
Executable File
91 lines
3.0 KiB
Python
Executable File
#!/usr/bin/env python3
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"""Verify (or derive) SUWSF AOB patterns against a decrypted game dump.
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- Reads a game's SUWSF.ini, extracts every [Patch:*] Pattern, and reports how many
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matches each has in the dump produced by dump_decrypted.py.
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- 1 clean match -> pattern is good, ship it.
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- 0 matches -> pattern needs deriving for this game (see notes printed).
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- many matches -> pattern too loose; tighten or set Match to a specific index.
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Usage:
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python3 tools/aob.py <dump.bin> [games/<Game>/SUWSF.ini]
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"""
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import re, sys, os
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DUMP = sys.argv[1] if len(sys.argv) > 1 else ""
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INI = sys.argv[2] if len(sys.argv) > 2 else \
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os.path.join(os.path.dirname(__file__), "..", "games", "GundamBreaker4", "SUWSF.ini")
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def parse_pattern(pat):
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"""'0F ?? 3F' -> (regex bytes). ?? = wildcard byte."""
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out = bytearray()
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mask = []
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for tok in pat.split():
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if tok in ("??", "?"):
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out.append(0)
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mask.append(False)
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else:
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out.append(int(tok, 16))
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mask.append(True)
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# build a regex over raw bytes
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rx = b""
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for b, m in zip(out, mask):
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rx += re.escape(bytes([b])) if m else b"[\\x00-\\xff]"
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return re.compile(rx, re.DOTALL)
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def find_all(data, rx, limit=50):
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hits, pos = [], 0
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while len(hits) < limit:
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m = rx.search(data, pos)
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if not m:
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break
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hits.append(m.start())
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pos = m.start() + 1
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return hits
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def load_patches(ini_path):
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patches = []
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cur = None
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with open(ini_path) as f:
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for raw in f:
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line = raw.strip()
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if line.startswith("[") and "Patch" in line:
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cur = {"name": line.strip("[]")}
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patches.append(cur)
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elif line.startswith("[") :
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cur = None
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elif cur is not None and "=" in line and not line.startswith(";"):
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k, _, v = line.partition("=")
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cur[k.strip()] = v.strip().strip('"')
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return patches
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def main():
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if not DUMP or not os.path.exists(DUMP):
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print(f"[!] dump not found: {DUMP}\n Run tools/dump_decrypted.py while the game is running.")
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sys.exit(1)
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data = open(DUMP, "rb").read()
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print(f"[+] dump: {len(data):,} bytes")
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patches = load_patches(os.path.abspath(INI))
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print(f"[+] {len(patches)} patches in {os.path.abspath(INI)}\n")
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for p in patches:
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pat = p.get("Pattern")
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if not pat:
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continue
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rx = parse_pattern(pat)
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hits = find_all(data, rx)
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enabled = p.get("Enabled", "true").lower()
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status = "OK " if len(hits) == 1 else ("MISS" if not hits else "MANY")
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print(f"[{status}] {p['name']:32s} enabled={enabled:5s} matches={len(hits)} {pat[:40]}...")
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for h in hits[:4]:
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ctx = data[h:h + 24].hex(" ")
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print(f" @rva 0x{h:x}: {ctx}")
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print("\nLegend: OK=exactly 1 match (ship it) | MISS=derive new pattern | MANY=tighten/Match=n")
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if __name__ == "__main__":
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main()
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