Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP + Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>