Adding a game is a minor bump, so the collection is at v1.2.0: v1.0.0 shipped GB4, Burglin' Gnomes was a minor bump that was never cut, and Expedition 33 is the second. Skipping the unreleased 1.1.0 reflects the real history better than collapsing two games' worth of additions into one bump. publish.sh no longer defaults TAG to v1.0.0, which could silently re-cut the existing release; it now requires TAG explicitly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
88 lines
3.5 KiB
Bash
Executable File
88 lines
3.5 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Publish a release to Gitea (git.lazypugs.com).
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#
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# Auth: needs a Gitea token with 'write:repository'. Never hardcode it.
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# export GITEA_TOKEN=... # from your shell / password manager
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# ./tools/publish.sh # or: GAME=GundamBreaker4 TAG=v1.0.1 ./tools/publish.sh
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#
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# Steps: build the game's zip -> push branch+tag -> create release -> upload asset.
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set -euo pipefail
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HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"; cd "$HERE"
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HOST="${GITEA_HOST:-https://git.lazypugs.com}"
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OWNER="${GITEA_OWNER:-ckoch}"
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REPO="${GITEA_REPO:-UltraWidePatches}"
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# GAME may be a space-separated list; empty/"all" = every game in games/
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GAME="${GAME:-all}"
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if [ "$GAME" = "all" ]; then
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GAME=$(for d in games/*/; do [ -f "$d/game.conf" ] && basename "$d"; done | tr '\n' ' ')
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fi
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TAG="${TAG:?set TAG explicitly, e.g. TAG=v1.2.0 (see CHANGELOG.md)}"
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# Single game -> its own README; multiple -> the collection README.
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if [ "$(echo "$GAME" | wc -w)" -eq 1 ] && [ -f "games/$GAME/README.md" ]; then
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NOTES="${NOTES:-games/$GAME/README.md}"
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else
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NOTES="${NOTES:-README.md}"
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fi
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[ -f "$NOTES" ] || NOTES="README.md"
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API="$HOST/api/v1"
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[ -n "${GITEA_TOKEN:-}" ] || { echo "[!] GITEA_TOKEN is not set. Create one at $HOST/user/settings/applications (scope: write:repository)"; exit 1; }
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AUTH=(-H "Authorization: token $GITEA_TOKEN")
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echo "[+] Games in this release: $GAME"
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# 1. build every artifact -- do NOT swallow output; a failure here used to exit
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# the whole script silently because stdout went to /dev/null under `set -e`.
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ZIPS=""
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for g in $GAME; do
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if ! bash tools/build_release.sh "$g"; then
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echo "[!] build_release.sh failed for game '$g' (see above)"; exit 1
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fi
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z="dist/${g}_UltraWide_Fix.zip"
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[ -f "$z" ] || { echo "[!] build produced no $z"; exit 1; }
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ZIPS="$ZIPS $z"
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done
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echo "[+] Built:$ZIPS"
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# 2. push code + tag
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git push origin main
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if ! git rev-parse -q --verify "refs/tags/$TAG" >/dev/null; then
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git tag -a "$TAG" -m "$TAG"
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echo "[+] Created tag $TAG at $(git rev-parse --short HEAD)"
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fi
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git push origin "$TAG" 2>&1 | tail -1
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# 3. create the release (or reuse if it already exists)
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REL_ID=$(curl -sf "${AUTH[@]}" "$API/repos/$OWNER/$REPO/releases/tags/$TAG" 2>/dev/null \
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| python3 -c "import sys,json;print(json.load(sys.stdin)['id'])" 2>/dev/null || true)
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if [ -z "$REL_ID" ]; then
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BODY=$(python3 -c "import json,sys;print(json.dumps(open(sys.argv[1]).read()))" "$NOTES")
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REL_ID=$(curl -sf "${AUTH[@]}" -H "Content-Type: application/json" \
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-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":$BODY}" \
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"$API/repos/$OWNER/$REPO/releases" \
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| python3 -c "import sys,json;print(json.load(sys.stdin)['id'])")
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echo "[+] Created release $TAG (id=$REL_ID)"
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else
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echo "[i] Release $TAG exists (id=$REL_ID); replacing assets"
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fi
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# 4. upload each zip, replacing any same-named asset already attached
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for z in $ZIPS; do
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n=$(basename "$z")
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OLD=$(curl -sf "${AUTH[@]}" "$API/repos/$OWNER/$REPO/releases/$REL_ID" \
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| ZIPNAME="$n" python3 -c "
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import sys, json, os
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d = json.load(sys.stdin)
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want = os.environ['ZIPNAME']
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print(next((str(a['id']) for a in d.get('assets', []) if a['name'] == want), ''))" 2>/dev/null || true)
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[ -n "$OLD" ] && curl -sf -X DELETE "${AUTH[@]}" \
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"$API/repos/$OWNER/$REPO/releases/$REL_ID/assets/$OLD" >/dev/null && echo "[i] replaced $n"
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curl -sf "${AUTH[@]}" -F "attachment=@$z" \
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"$API/repos/$OWNER/$REPO/releases/$REL_ID/assets?name=$n" >/dev/null
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echo "[+] Uploaded $n"
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done
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echo
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echo "[+] Done: $HOST/$OWNER/$REPO/releases/tag/$TAG"
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