Files
UltraWidePatches/games/OnePieceOdyssey
ckochandClaude Opus 4.8 2f781f95c9 Add ONE PIECE ODYSSEY (UE4 + SteamStub, same profile as GB4)
Recon: UE4, SteamStub-wrapped (.bind present, .text entropy 8.00), no native
ultrawide, and the community workaround is raising FOV at 32:9 - the Vert-
signature. That is the Gundam Breaker 4 scenario exactly, so it reuses the
proven SUWSF method and UE4-generic patterns.

Patterns cannot be verified statically because the exe is encrypted; marked
unverified until a runtime check confirms the matches.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 17:53:54 -04:00
..

ONE PIECE ODYSSEY — UltraWide Fix

⚠️ New — patterns not yet verified at runtime.

  • Engine: Unreal Engine 4
  • Steam AppID: 814000
  • Executable: odyssey-Win64-Shipping.exe (SteamStub-encrypted)
  • Method: SUWSF runtime memory patch

Why this mirrors Gundam Breaker 4

Same engine, same DRM, same symptom — the game has no native ultrawide support and the community workaround is raising FOV at 32:9, which is the Vert- signature: the camera holds horizontal FOV constant, so a wider display crops vertically instead of showing more.

Because the exe is SteamStub-wrapped (.bind section, .text entropy 8.00), it is encrypted on disk and cannot be patched statically. SUWSF patches the decrypted image in memory at launch, which is also why the fix survives into gameplay.

The patterns are the UE4-generic ones proven on Gundam Breaker 4.

Install (Linux / Proton)

./install.sh OnePieceOdyssey

Then required — Steam → Properties → Launch Options:

WINEDLLOVERRIDES="dsound=n,b" %command%

Set 5120×1440 fullscreen in-game.

Patches

Patch Effect
AspectRatioAxisConstraint Forces MaintainYFOV → Hor+ FOV. Do not use at 16:9 or narrower.
ConstrainAspectRatio NOPs the pillarbox/letterbox clamp
HardcodedAspect_16by9_* Optional fallbacks, disabled by default

Verifying / troubleshooting

Add PROTON_LOG=1 to the launch options, then:

./tools/read_protonlog.sh 814000

SUWSF reports each pattern as Found patch … N matches or No pattern found, skipping. If AspectRatioAxisConstraint misses, derive the exact bytes from a runtime dump:

python3 tools/dump_decrypted.py odyssey-Win64-Shipping.exe   # while the game runs
python3 tools/aob.py <dump> games/OnePieceOdyssey/SUWSF.ini

Open questions

  • Do the GB4 patterns match this build?
  • Is the HUD sane at 32:9, or stretched/misplaced?
  • Any pillarboxing left in cutscenes?