Running ClairObscurFix v0.0.10 with upstream defaults crashed on save load. Removing it entirely let the game load normally, isolating the fix as the cause rather than Proton or the year-old save. The fix is archived and predates the current build; two pattern scans already failed outright, and the crash coincides with its Level Load hook. Ship a reduced profile with only Center HUD enabled - the one option actually needed at 32:9 - and mark the game PARTIAL rather than implying full support. Adds a revalidation checklist since vendored archived fixes decay as the game patches, plus a note that the game has no DRM, so a dedicated HUD-centering patch is a viable replacement if Center HUD eventually breaks too. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
893 B
Plaintext
20 lines
893 B
Plaintext
# Clair Obscur: Expedition 33 — metadata for ../../install.sh
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TITLE="Clair Obscur: Expedition 33"
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APPID=1903340
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EXE="SandFall-Win64-Shipping.exe"
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COMMON_SUBDIR="Expedition 33/Sandfall/Binaries/Win64"
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ENGINE="Unreal Engine 5 (no DRM)"
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# Fix method: EXTERNAL — we ship an upstream third-party fix (MIT) plus our own
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# 32:9-tuned config. We deliberately do NOT reimplement it; see README.md.
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METHOD="external"
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VENDOR_PAYLOAD="ClairObscurFix/Sandfall/Binaries/Win64" # contents copied into the exe dir
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EXTERNAL_CONFIG="ClairObscurFix.ini" # our tuned copy overrides upstream's
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EXTERNAL_FILES="ClairObscurFix.asi ClairObscurFix.ini dsound.dll"
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LOADER="dsound.dll"
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LAUNCH_OPTION='WINEDLLOVERRIDES="dsound=n,b" %command%'
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PREFIX_INI=""
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STATUS="PARTIAL — reduced profile (Center HUD only); upstream v0.0.10 is archived and crashes with full features on current builds"
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