Files
UltraWidePatches/tools/build_release.sh
T
ckochandClaude Opus 4.8 0833cf8495 Add Clair Obscur: Expedition 33 via new METHOD=external
Expedition 33 is UE5 with no DRM, but a mature MIT-licensed fix already exists:
ClairObscurFix by Lyall. Rather than reimplement it, install.sh gains a third
method that vendors a third-party fix unmodified and layers our own tuned
config on top, with the upstream license shipped in the release zip as MIT
requires. Upstream is archived, so vendoring also keeps it available.

Our only change vs upstream defaults is [Center HUD] Enabled = true, since at
5120px wide the edge-anchored HUD elements end up absurdly far apart.

Install/uninstall round-trip verified against a scratch game dir, including
that our tuned ini overrides the vendored default.

Credit to Lyall is recorded in THIRD_PARTY.md, the game README, and the repo
README's method table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 16:58:05 -04:00

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#!/usr/bin/env bash
# Build a drop-in release zip for one game. Handles both fix methods.
# ./tools/build_release.sh GundamBreaker4 (METHOD=suwsf)
# ./tools/build_release.sh BurglinGnomes (METHOD=bepinex)
# Output: dist/<Game>_UltraWide_Fix.zip
set -euo pipefail
HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$HERE"
GAME="${1:?usage: build_release.sh <GameName>}"
GDIR="games/$GAME"
[ -d "$GDIR" ] || { echo "[!] no such game: $GDIR"; exit 1; }
[ -f "$GDIR/game.conf" ] || { echo "[!] missing $GDIR/game.conf"; exit 1; }
# shellcheck disable=SC1090
. "$GDIR/game.conf"
METHOD="${METHOD:-suwsf}"
OUT="dist/${GAME}_UltraWide_Fix"
rm -rf "$OUT" "$OUT.zip"
mkdir -p "$OUT"
if [ "$METHOD" = "external" ]; then
SRC="vendor/$VENDOR_PAYLOAD"
[ -d "$SRC" ] || { echo "[!] missing vendored payload: $SRC"; exit 1; }
cp "$SRC"/* "$OUT/" 2>/dev/null || true
[ -n "${EXTERNAL_CONFIG:-}" ] && [ -f "$GDIR/$EXTERNAL_CONFIG" ] && cp "$GDIR/$EXTERNAL_CONFIG" "$OUT/"
# ship the upstream license alongside, as MIT requires
UPLIC="vendor/$(dirname "$VENDOR_PAYLOAD" | cut -d/ -f1)/LICENSE"
[ -f "$UPLIC" ] || UPLIC="vendor/${VENDOR_PAYLOAD%%/*}/LICENSE"
[ -f "$UPLIC" ] && cp "$UPLIC" "$OUT/UPSTREAM-LICENSE.txt"
echo "[+] Packaged vendored external fix + our config"
elif [ "$METHOD" = "bepinex" ]; then
BEPZIP=$(ls vendor/BepInEx_win_x64_*.zip 2>/dev/null | head -1)
[ -f "$BEPZIP" ] || { echo "[!] missing BepInEx zip in vendor/"; exit 1; }
[ -f "$GDIR/$PLUGIN_DLL" ] || { echo "[!] missing prebuilt plugin $GDIR/$PLUGIN_DLL"; exit 1; }
command -v unzip >/dev/null || { echo "[!] unzip required"; exit 1; }
unzip -o -q "$BEPZIP" -d "$OUT"
mkdir -p "$OUT/BepInEx/plugins"
cp "$GDIR/$PLUGIN_DLL" "$OUT/BepInEx/plugins/"
echo "[+] Packaged BepInEx + $PLUGIN_DLL"
else
V="vendor/SUWSF-x64"
for f in "$V/SUWSF.asi" "$V/dsound.dll" "$V/LICENSE" "$GDIR/SUWSF.ini"; do
[ -f "$f" ] || { echo "[!] missing $f"; exit 1; }
done
cp "$V/SUWSF.asi" "$V/dsound.dll" "$GDIR/SUWSF.ini" "$OUT/"
cp "$V/LICENSE" "$OUT/SUWSF-LICENSE.txt"
echo "[+] Packaged SUWSF + patch ini"
fi
cp "$GDIR/README.md" "$OUT/README.md" 2>/dev/null || true
cp THIRD_PARTY.md LICENSE "$OUT/" 2>/dev/null || true
( cd dist && zip -r -q "${GAME}_UltraWide_Fix.zip" "${GAME}_UltraWide_Fix" )
echo "[+] Built dist/${GAME}_UltraWide_Fix.zip"
( cd dist && sha256sum "${GAME}_UltraWide_Fix.zip" )