Expedition 33 is UE5 with no DRM, but a mature MIT-licensed fix already exists: ClairObscurFix by Lyall. Rather than reimplement it, install.sh gains a third method that vendors a third-party fix unmodified and layers our own tuned config on top, with the upstream license shipped in the release zip as MIT requires. Upstream is archived, so vendoring also keeps it available. Our only change vs upstream defaults is [Center HUD] Enabled = true, since at 5120px wide the edge-anchored HUD elements end up absurdly far apart. Install/uninstall round-trip verified against a scratch game dir, including that our tuned ini overrides the vendored default. Credit to Lyall is recorded in THIRD_PARTY.md, the game README, and the repo README's method table. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
851 B
Plaintext
20 lines
851 B
Plaintext
# Clair Obscur: Expedition 33 — metadata for ../../install.sh
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TITLE="Clair Obscur: Expedition 33"
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APPID=1903340
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EXE="SandFall-Win64-Shipping.exe"
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COMMON_SUBDIR="Expedition 33/Sandfall/Binaries/Win64"
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ENGINE="Unreal Engine 5 (no DRM)"
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# Fix method: EXTERNAL — we ship an upstream third-party fix (MIT) plus our own
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# 32:9-tuned config. We deliberately do NOT reimplement it; see README.md.
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METHOD="external"
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VENDOR_PAYLOAD="ClairObscurFix/Sandfall/Binaries/Win64" # contents copied into the exe dir
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EXTERNAL_CONFIG="ClairObscurFix.ini" # our tuned copy overrides upstream's
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EXTERNAL_FILES="ClairObscurFix.asi ClairObscurFix.ini dsound.dll"
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LOADER="dsound.dll"
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LAUNCH_OPTION='WINEDLLOVERRIDES="dsound=n,b" %command%'
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PREFIX_INI=""
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STATUS="Vendored ClairObscurFix (MIT) + 32:9 config — awaiting first-launch verification"
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