// UnityExplorer C# console diagnostic — paste into the C# Console tab, hit Run. // Dumps cameras, Cinemachine lenses, and UI scalers so we can see what drives FOV // and what breaks the HUD at ultrawide. Reflection-based so it compiles regardless // of Cinemachine version/namespace (Unity 6 uses Unity.Cinemachine, older uses Cinemachine). var sb = new System.Text.StringBuilder(); sb.AppendLine($"SCREEN {UnityEngine.Screen.width}x{UnityEngine.Screen.height} " + $"aspect={(float)UnityEngine.Screen.width / UnityEngine.Screen.height:F4} " + $"full={UnityEngine.Screen.fullScreenMode}"); foreach (var c in UnityEngine.Object.FindObjectsOfType()) sb.AppendLine($"CAM {c.name} depth={c.depth} fov={c.fieldOfView:F2} aspect={c.aspect:F4} " + $"phys={c.usePhysicalProperties} gate={c.gateFit} sensor={c.sensorSize} rect={c.rect} " + $"ortho={c.orthographic} enabled={c.enabled}"); // --- Cinemachine (any version) via reflection --- foreach (var mb in UnityEngine.Object.FindObjectsOfType()) { var t = mb.GetType(); if (t.FullName == null || t.FullName.IndexOf("Cinemachine", System.StringComparison.OrdinalIgnoreCase) < 0) continue; object lens = null; var bf = System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance; foreach (var name in new[] { "Lens", "m_Lens" }) { var p = t.GetProperty(name, bf); if (p != null) { lens = p.GetValue(mb); break; } var f = t.GetField(name, bf); if (f != null) { lens = f.GetValue(mb); break; } } if (lens != null) { var lt = lens.GetType(); object fov = null, mode = null; foreach (var n in new[] { "FieldOfView", "m_FieldOfView" }) { var f = lt.GetField(n, bf); if (f != null) { fov = f.GetValue(lens); break; } } foreach (var n in new[] { "ModeOverride", "m_ModeOverride" }) { var f = lt.GetField(n, bf); if (f != null) { mode = f.GetValue(lens); break; } } sb.AppendLine($"CM {t.Name} '{mb.name}' lensFOV={fov} modeOverride={mode} enabled={mb.enabled}"); } else sb.AppendLine($"CM {t.Name} '{mb.name}' (no lens field) enabled={mb.enabled}"); } // --- uGUI canvas scalers (HUD scaling at ultrawide) --- foreach (var cs in UnityEngine.Object.FindObjectsOfType()) sb.AppendLine($"UI {cs.name} mode={cs.uiScaleMode} ref={cs.referenceResolution} " + $"match={cs.matchWidthOrHeight} screenMatch={cs.screenMatchMode}"); foreach (var cv in UnityEngine.Object.FindObjectsOfType()) sb.AppendLine($"CANV {cv.name} mode={cv.renderMode} cam={(cv.worldCamera ? cv.worldCamera.name : "none")}"); UnityExplorer.ExplorerCore.Log(sb.ToString());