# Third-Party Components This project bundles the following components, redistributed under their respective licenses. This ultrawide fix is a configuration + installer around them; all runtime patching is performed by SUWSF. ## SUWSF (Somewhat Universal Widescreen Fix) - Author: PhantomGamers - Source: https://github.com/PhantomGamers/SUWSF - License: MIT (see `vendor/SUWSF-x64/LICENSE`) - Files: `vendor/SUWSF-x64/SUWSF.asi` - Version bundled: 2.3.0 ## Ultimate ASI Loader - Author: ThirteenAG - Source: https://github.com/ThirteenAG/Ultimate-ASI-Loader - License: MIT - Files: `vendor/SUWSF-x64/dsound.dll` (renamed proxy; adapts by filename) ## BepInEx - Author: BepInEx contributors - Source: https://github.com/BepInEx/BepInEx - License: LGPL-2.1 - Files: `vendor/BepInEx_win_x64_5.4.23.5.zip` (redistributed unmodified) - Used by Unity games (e.g. Burglin' Gnomes) to load the C# fix plugin. ## UnityExplorer (development only) - Author: sinai-dev - Source: https://github.com/sinai-dev/UnityExplorer - License: GPL-3.0 - Files: `vendor/UnityExplorer.BepInEx5.Mono.zip` - Used only for runtime inspection while developing a fix; it is NOT part of any release package and is not required by end users. ## ClairObscurFix (the entire Expedition 33 fix) - Author: **Lyall** — https://github.com/Lyall/ClairObscurFix - License: MIT (see `vendor/ClairObscurFix/LICENSE`) - Files: `vendor/ClairObscurFix/**` — vendored **unmodified** - Version: v0.0.10 (upstream repo is archived) - The ultrawide fix for Clair Obscur: Expedition 33 is entirely Lyall's work. This repo contributes only a 32:9-tuned `ClairObscurFix.ini` and packaging. ## Patch patterns The `AspectRatioAxisConstraint` (HOR+) and `ConstrainAspectRatio` (pillarbox) byte patterns in `games/*/SUWSF.ini` are adapted from the UE4 fixes in [Lyall's UltrawidePatches](https://codeberg.org/Lyall/UltrawidePatches) (notably Trepang2 and Lies of P), which are provided for community use with SUWSF. ## Note This project does not modify, crack, or circumvent any game copy protection. SUWSF applies runtime aspect-ratio/FOV adjustments in memory for the benefit of owners playing on ultrawide displays. You must own the game.