# Gundam Breaker 4 — UltraWide Fix v1.0.0 Part of [UltraWidePatches](https://github.com/programmingPug/UltraWidePatches). Ultrawide **32:9 / 21:9** support for **Gundam Breaker 4** (PC). Forces **Hor+ FOV** — a wider screen shows you *more*, instead of zooming the camera in — and disables pillarboxing. Confirmed working in gameplay at **5120×1440** on Linux/Proton (Samsung 49" Odyssey G93SC). ## Install (Linux / Proton) 1. Extract the zip into `…/GB4/Binaries/Win64/` (next to `GB4-Win64-Shipping.exe`), or run `./install.sh GundamBreaker4` from the repo. 2. **Required** — Steam → Properties → Launch Options: ``` WINEDLLOVERRIDES="dsound=n,b" %command% ``` Without this, Proton ignores the loader and the fix only works in the lobby. 3. Set the in-game resolution to your native ultrawide res, fullscreen. ## Install (Windows) Extract the zip into `…\GB4\Binaries\Win64\`. No launch option needed. ## How it works GB4 is Unreal Engine 4.27 and its shipping exe is SteamStub-encrypted, so a static exe patch isn't possible. This uses [SUWSF](https://github.com/PhantomGamers/SUWSF) + [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader) to patch the decrypted UE4 `AspectRatioAxisConstraint` in memory at runtime — which is why it holds through missions (the `Engine.ini` trick alone reverts in-mission). ## Notes - Do not enable the HOR+ patch at 16:9 or narrower. - You must own the game. Nothing here modifies or circumvents copy protection. - Uninstall: `./install.sh GundamBreaker4 uninstall`, or delete `SUWSF.asi`, `SUWSF.ini`, `dsound.dll`. Credits: SUWSF by PhantomGamers · Ultimate ASI Loader by ThirteenAG · patterns adapted from Lyall's UltrawidePatches.