# Gundam Breaker 4 — UltraWide Fix ✅ **Confirmed working in gameplay at 5120×1440 (32:9) on Proton.** Forces **Hor+ FOV** so an ultrawide display shows *more of the battlefield* instead of zooming the camera in, and disables pillarboxing. - **Engine:** Unreal Engine 4.27 - **Steam AppID:** 1672500 - **Executable:** `GB4-Win64-Shipping.exe` (SteamStub-encrypted → runtime patch required) ## Install (Linux / Proton) ```bash ./install.sh GundamBreaker4 ``` Then **required** — Steam → right-click *Gundam Breaker 4* → Properties → Launch Options: ``` WINEDLLOVERRIDES="dsound=n,b" %command% ``` Without it, Proton ignores the native `dsound.dll` and the fix appears to work **only in the lobby** (that part is the `Engine.ini` tweak) while reverting in missions. Finally, set the in-game resolution to **5120×1440**, fullscreen. ## Install (Windows) Extract the release zip into `…\GB4\Binaries\Win64\` (next to `GB4-Win64-Shipping.exe`). No launch option needed. ## Uninstall ```bash ./install.sh GundamBreaker4 uninstall ``` ## What it patches | Patch | Effect | |---|---| | `AspectRatioAxisConstraint` | Forces `MaintainYFOV` (0) → Hor+ FOV. **Do not use at 16:9 or narrower.** | | `ConstrainAspectRatio` | NOPs the pillarbox/letterbox clamp | | `HardcodedAspect_16by9_*` | Optional fallbacks, disabled by default | The patterns are UE4-generic (adapted from Trepang2 / Lies of P in [Lyall's UltrawidePatches](https://codeberg.org/Lyall/UltrawidePatches)) and matched GB4's 4.27 code as-is. ## Troubleshooting Add `PROTON_LOG=1` to the launch options, relaunch, then: ```bash ./tools/read_protonlog.sh 1672500 ``` That reports whether the ASI injected and how many matches each pattern found. If a pattern shows `No pattern found`, derive the exact bytes: ```bash python3 tools/dump_decrypted.py GB4-Win64-Shipping.exe # while the game runs python3 tools/aob.py games/GundamBreaker4/SUWSF.ini ``` ## Known / not yet verified - HUD/UI scaling and cutscene framing at 32:9 have not been formally checked.