Adding a game is a minor bump, so the collection is at v1.2.0: v1.0.0 shipped
GB4, Burglin' Gnomes was a minor bump that was never cut, and Expedition 33 is
the second. Skipping the unreleased 1.1.0 reflects the real history better than
collapsing two games' worth of additions into one bump.
publish.sh no longer defaults TAG to v1.0.0, which could silently re-cut the
existing release; it now requires TAG explicitly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
GAME now accepts a space-separated list and defaults to 'all', building and
attaching every game's zip to a single release instead of one game per tag -
which matches the repo being a collection. Release body is the game's own
README for a single game, or the collection README for several.
Asset upload replaces same-named assets, so re-running is idempotent.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
'GAME=BurglinGnomes ./tools/publish.sh' exited with zero output. Two causes:
1. build_release.sh was SUWSF-only and hard-failed on a missing SUWSF.ini for
BepInEx games. It now reads METHOD from game.conf and packages BepInEx plus
the prebuilt plugin instead.
2. publish.sh ran the build with stdout to /dev/null, so that error was
invisible and killed the script silently. Build output is now shown
and failure reported explicitly.
Also: publish.sh creates the tag locally when missing (v1.1.0 never existed, so
the tag push would have failed too), and defaults the release body to the
game's own README so per-game notes are always accurate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- origin now points at git.lazypugs.com/ckoch/UltraWidePatches
- rewrite tools/publish.sh for Gitea's API (token via GITEA_TOKEN env, never
stored on disk); creates/updates the release and uploads the game zip
- update the remaining self-referential link to the Gitea URL
Upstream links (SUWSF, Ultimate ASI Loader, Lyall's patterns) intentionally
still point at GitHub - those are third-party projects.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Generalize the project from a single GB4 fix into a collection that can host
ultrawide patches for many games.
- games/<Game>/{SUWSF.ini,game.conf,README.md}; GB4 moved in as the first entry
- game.conf carries all game-specific data (appid, exe, paths, loader, launch
option), so install.sh is fully generic: ./install.sh <Game> [uninstall]
- installer gains GAME_DIR / PREFIX_INI_FILE / LOADER_NAME overrides; verified
install -> idempotent re-run -> uninstall leaves the tree pristine
- tools de-hardcoded: dump_decrypted.py takes an exe name, read_protonlog.sh
takes an appid, aob.py takes a dump + game ini, build_release.sh takes a game
- README rewritten as an umbrella index with an "adding a game" guide
- LICENSE copyright -> programmingPug
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>