Config-driven so values are tunable without recompiling or pasting console
scripts. Camera is deliberately untouched - it is orthographic with constant
orthographicSize, which is already correct Hor+ at 32:9.
Fixes the two UI families separately, each via the lever that actually works:
- HUD (ScreenSpaceOverlay/ScaleWithScreenSize): match=1 + referenceResolution.y
raised by HudScale, shrinking the HUD while giving the layout more room.
- World labels (WorldSpace): canvas transform localScale, because
CanvasScaler.scaleFactor is overwritten by HandleWorldCanvas every frame.
Baselines are cached per canvas so periodic re-apply never compounds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP +
Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is
a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>