Final tuned values baked in as defaults: HudScale=0.8, WorldLabelScale=0.8.
- install.sh gains METHOD=bepinex: installs BepInEx from vendor + the prebuilt
plugin, with a matching uninstall that leaves BepInEx/ alone (other mods may
depend on it). Success banner is now method-aware.
- Ship the prebuilt plugin DLL so users don't need a .NET SDK.
- Per-game README documenting why the camera is deliberately untouched
(orthographic, constant orthographicSize = already Hor+), the two-canvas UI
problem, tuning, and where the plugin log actually lives.
- Root README lists both games and both fix methods.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP +
Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is
a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>