Gundam Breaker 4 UltraWide Fix v1.0.0

32:9 / 21:9 ultrawide support for Gundam Breaker 4 (UE4.27) via SUWSF +
Ultimate ASI Loader. Forces Hor+ FOV (AspectRatioAxisConstraint=MaintainYFOV)
and disables pillarboxing, patched in decrypted memory at runtime so it holds
through missions (the exe is SteamStub-encrypted; a static patch is impossible).

Confirmed working in gameplay at 5120x1440 (Samsung Odyssey G93SC) on Proton.
Requires WINEDLLOVERRIDES="dsound=n,b" on Proton so the loader injects.

Includes: patch/SUWSF.ini, Proton installer with clean uninstall, release-zip
builder, and runtime dump/verify tooling. Third-party bundles under MIT (see
THIRD_PARTY.md).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-20 20:21:23 -04:00
co-authored by Claude Opus 4.8
commit dc28d60392
17 changed files with 829 additions and 0 deletions
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#!/usr/bin/env python3
"""Verify (or derive) SUWSF AOB patterns against a decrypted GB4 dump.
- Reads patch/SUWSF.ini, extracts every [Patch:*] Pattern, and reports how many
matches each has in the dump produced by dump_decrypted.py.
- 1 clean match -> pattern is good, ship it.
- 0 matches -> pattern needs deriving for GB4 (see notes printed).
- many matches -> pattern too loose; tighten or set Match to a specific index.
Usage:
python3 tools/aob.py [dump.bin] [SUWSF.ini]
"""
import re, sys, os
DUMP = sys.argv[1] if len(sys.argv) > 1 else \
"/tmp/claude-1000/-home-ckoch-Documents-Development-BG4-UltraWide-fix/1a8ebba4-6fbe-45ae-a873-0e69d867e0db/scratchpad/gb4dump/gb4_decrypted.bin"
INI = sys.argv[2] if len(sys.argv) > 2 else \
os.path.join(os.path.dirname(__file__), "..", "patch", "SUWSF.ini")
def parse_pattern(pat):
"""'0F ?? 3F' -> (regex bytes). ?? = wildcard byte."""
out = bytearray()
mask = []
for tok in pat.split():
if tok in ("??", "?"):
out.append(0)
mask.append(False)
else:
out.append(int(tok, 16))
mask.append(True)
# build a regex over raw bytes
rx = b""
for b, m in zip(out, mask):
rx += re.escape(bytes([b])) if m else b"[\\x00-\\xff]"
return re.compile(rx, re.DOTALL)
def find_all(data, rx, limit=50):
hits, pos = [], 0
while len(hits) < limit:
m = rx.search(data, pos)
if not m:
break
hits.append(m.start())
pos = m.start() + 1
return hits
def load_patches(ini_path):
patches = []
cur = None
with open(ini_path) as f:
for raw in f:
line = raw.strip()
if line.startswith("[") and "Patch" in line:
cur = {"name": line.strip("[]")}
patches.append(cur)
elif line.startswith("[") :
cur = None
elif cur is not None and "=" in line and not line.startswith(";"):
k, _, v = line.partition("=")
cur[k.strip()] = v.strip().strip('"')
return patches
def main():
if not os.path.exists(DUMP):
print(f"[!] dump not found: {DUMP}\n Run tools/dump_decrypted.py while the game is running.")
sys.exit(1)
data = open(DUMP, "rb").read()
print(f"[+] dump: {len(data):,} bytes")
patches = load_patches(os.path.abspath(INI))
print(f"[+] {len(patches)} patches in {os.path.abspath(INI)}\n")
for p in patches:
pat = p.get("Pattern")
if not pat:
continue
rx = parse_pattern(pat)
hits = find_all(data, rx)
enabled = p.get("Enabled", "true").lower()
status = "OK " if len(hits) == 1 else ("MISS" if not hits else "MANY")
print(f"[{status}] {p['name']:32s} enabled={enabled:5s} matches={len(hits)} {pat[:40]}...")
for h in hits[:4]:
ctx = data[h:h + 24].hex(" ")
print(f" @rva 0x{h:x}: {ctx}")
print("\nLegend: OK=exactly 1 match (ship it) | MISS=derive new pattern | MANY=tighten/Match=n")
if __name__ == "__main__":
main()