Gundam Breaker 4 UltraWide Fix v1.0.0

32:9 / 21:9 ultrawide support for Gundam Breaker 4 (UE4.27) via SUWSF +
Ultimate ASI Loader. Forces Hor+ FOV (AspectRatioAxisConstraint=MaintainYFOV)
and disables pillarboxing, patched in decrypted memory at runtime so it holds
through missions (the exe is SteamStub-encrypted; a static patch is impossible).

Confirmed working in gameplay at 5120x1440 (Samsung Odyssey G93SC) on Proton.
Requires WINEDLLOVERRIDES="dsound=n,b" on Proton so the loader injects.

Includes: patch/SUWSF.ini, Proton installer with clean uninstall, release-zip
builder, and runtime dump/verify tooling. Third-party bundles under MIT (see
THIRD_PARTY.md).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-20 20:21:23 -04:00
co-authored by Claude Opus 4.8
commit dc28d60392
17 changed files with 829 additions and 0 deletions
Executable
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#!/usr/bin/env python3
"""Verify (or derive) SUWSF AOB patterns against a decrypted GB4 dump.
- Reads patch/SUWSF.ini, extracts every [Patch:*] Pattern, and reports how many
matches each has in the dump produced by dump_decrypted.py.
- 1 clean match -> pattern is good, ship it.
- 0 matches -> pattern needs deriving for GB4 (see notes printed).
- many matches -> pattern too loose; tighten or set Match to a specific index.
Usage:
python3 tools/aob.py [dump.bin] [SUWSF.ini]
"""
import re, sys, os
DUMP = sys.argv[1] if len(sys.argv) > 1 else \
"/tmp/claude-1000/-home-ckoch-Documents-Development-BG4-UltraWide-fix/1a8ebba4-6fbe-45ae-a873-0e69d867e0db/scratchpad/gb4dump/gb4_decrypted.bin"
INI = sys.argv[2] if len(sys.argv) > 2 else \
os.path.join(os.path.dirname(__file__), "..", "patch", "SUWSF.ini")
def parse_pattern(pat):
"""'0F ?? 3F' -> (regex bytes). ?? = wildcard byte."""
out = bytearray()
mask = []
for tok in pat.split():
if tok in ("??", "?"):
out.append(0)
mask.append(False)
else:
out.append(int(tok, 16))
mask.append(True)
# build a regex over raw bytes
rx = b""
for b, m in zip(out, mask):
rx += re.escape(bytes([b])) if m else b"[\\x00-\\xff]"
return re.compile(rx, re.DOTALL)
def find_all(data, rx, limit=50):
hits, pos = [], 0
while len(hits) < limit:
m = rx.search(data, pos)
if not m:
break
hits.append(m.start())
pos = m.start() + 1
return hits
def load_patches(ini_path):
patches = []
cur = None
with open(ini_path) as f:
for raw in f:
line = raw.strip()
if line.startswith("[") and "Patch" in line:
cur = {"name": line.strip("[]")}
patches.append(cur)
elif line.startswith("[") :
cur = None
elif cur is not None and "=" in line and not line.startswith(";"):
k, _, v = line.partition("=")
cur[k.strip()] = v.strip().strip('"')
return patches
def main():
if not os.path.exists(DUMP):
print(f"[!] dump not found: {DUMP}\n Run tools/dump_decrypted.py while the game is running.")
sys.exit(1)
data = open(DUMP, "rb").read()
print(f"[+] dump: {len(data):,} bytes")
patches = load_patches(os.path.abspath(INI))
print(f"[+] {len(patches)} patches in {os.path.abspath(INI)}\n")
for p in patches:
pat = p.get("Pattern")
if not pat:
continue
rx = parse_pattern(pat)
hits = find_all(data, rx)
enabled = p.get("Enabled", "true").lower()
status = "OK " if len(hits) == 1 else ("MISS" if not hits else "MANY")
print(f"[{status}] {p['name']:32s} enabled={enabled:5s} matches={len(hits)} {pat[:40]}...")
for h in hits[:4]:
ctx = data[h:h + 24].hex(" ")
print(f" @rva 0x{h:x}: {ctx}")
print("\nLegend: OK=exactly 1 match (ship it) | MISS=derive new pattern | MANY=tighten/Match=n")
if __name__ == "__main__":
main()
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#!/usr/bin/env bash
# Build the drop-in release zip from committed sources + vendored SUWSF.
# Output: dist/GB4_UltraWide_Fix.zip (attach to the GitHub Release)
set -euo pipefail
HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$HERE"
V="${1:-vendor/SUWSF-x64}"
for f in "$V/SUWSF.asi" "$V/dsound.dll" "$V/LICENSE" patch/SUWSF.ini; do
[ -f "$f" ] || { echo "[!] missing $f"; exit 1; }
done
rm -rf dist/GB4_UltraWide_Fix dist/GB4_UltraWide_Fix.zip
mkdir -p dist/GB4_UltraWide_Fix
cp "$V/SUWSF.asi" "$V/dsound.dll" patch/SUWSF.ini dist/GB4_UltraWide_Fix/
cp "$V/LICENSE" dist/GB4_UltraWide_Fix/SUWSF-LICENSE.txt
cp README.md THIRD_PARTY.md dist/GB4_UltraWide_Fix/ 2>/dev/null || true
( cd dist && zip -r -q GB4_UltraWide_Fix.zip GB4_UltraWide_Fix )
echo "[+] Built dist/GB4_UltraWide_Fix.zip"
( cd dist && sha256sum GB4_UltraWide_Fix.zip )
unzip -l dist/GB4_UltraWide_Fix.zip
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#!/usr/bin/env python3
"""Dump the DECRYPTED GB4-Win64-Shipping.exe image from a running (Proton) process.
Why: the on-disk exe is SteamStub-encrypted (.text entropy 8.0). The real UE4
code only exists in memory after the stub decrypts it at launch. This grabs that
memory so we can verify/derive the exact SUWSF byte patterns offline.
Usage:
# 1. Launch Gundam Breaker 4 (get to the main menu / lobby).
# 2. Run:
python3 tools/dump_decrypted.py
# -> writes scratch dump + region metadata, then prints AOB match report.
If you get "Operation not permitted", either run with sudo, or temporarily:
echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope (reset to 1 after)
"""
import ctypes, ctypes.util, os, re, sys, json, struct, glob
MODULE_HINT = "GB4-Win64-Shipping.exe"
OUTDIR = os.environ.get("GB4_DUMP_DIR", "/tmp/claude-1000/-home-ckoch-Documents-Development-BG4-UltraWide-fix/1a8ebba4-6fbe-45ae-a873-0e69d867e0db/scratchpad/gb4dump")
libc = ctypes.CDLL(ctypes.util.find_library("c"), use_errno=True)
class iovec(ctypes.Structure):
_fields_ = [("iov_base", ctypes.c_void_p), ("iov_len", ctypes.c_size_t)]
libc.process_vm_readv.restype = ctypes.c_ssize_t
libc.process_vm_readv.argtypes = [ctypes.c_int, ctypes.POINTER(iovec), ctypes.c_ulong,
ctypes.POINTER(iovec), ctypes.c_ulong, ctypes.c_ulong]
def find_pid():
if len(sys.argv) > 1 and sys.argv[1].isdigit():
return int(sys.argv[1])
for p in glob.glob("/proc/[0-9]*"):
try:
with open(f"{p}/cmdline", "rb") as f:
cl = f.read().replace(b"\0", b" ").decode("utf-8", "replace")
if MODULE_HINT in cl:
return int(os.path.basename(p))
except OSError:
continue
return None
def read_mem(pid, addr, size):
buf = ctypes.create_string_buffer(size)
local = iovec(ctypes.cast(buf, ctypes.c_void_p), size)
remote = iovec(ctypes.c_void_p(addr), size)
n = libc.process_vm_readv(pid, ctypes.byref(local), 1, ctypes.byref(remote), 1, 0)
if n < 0:
# fallback: /proc/pid/mem pread
try:
with open(f"/proc/{pid}/mem", "rb", 0) as m:
m.seek(addr)
return m.read(size)
except OSError as e:
raise OSError(f"read fail @0x{addr:x}: {os.strerror(ctypes.get_errno())} / {e}")
return buf.raw[:n]
def module_regions(pid):
"""Return list of (start,end,perms,path) VMAs backed by the module exe."""
regs = []
modpath = None
with open(f"/proc/{pid}/maps") as f:
for line in f:
m = re.match(r"([0-9a-f]+)-([0-9a-f]+) (\S{4}) \S+ \S+ \S+ *(.*)", line)
if not m:
continue
start, end, perms, path = int(m[1], 16), int(m[2], 16), m[3], m[4]
if MODULE_HINT in path:
if modpath is None:
modpath = path
regs.append((start, end, perms, path))
return modpath, regs
def main():
pid = find_pid()
if not pid:
print(f"[!] No running process matching '{MODULE_HINT}'. Launch the game first.")
sys.exit(1)
print(f"[+] pid = {pid}")
modpath, regs = module_regions(pid)
if not regs:
print("[!] Module not mapped yet. Reach the main menu, then retry.")
sys.exit(1)
base = min(r[0] for r in regs)
print(f"[+] module base = 0x{base:x} ({modpath})")
os.makedirs(OUTDIR, exist_ok=True)
meta = {"pid": pid, "module": modpath, "base": base, "regions": []}
blob = bytearray()
for start, end, perms, path in regs:
size = end - start
try:
data = read_mem(pid, start, size)
except OSError as e:
print(f" skip 0x{start:x}-0x{end:x} {perms}: {e}")
continue
rva = start - base
# pad blob so file offset == rva (sparse-ish, capped)
if rva >= 0 and rva < 0x20000000:
if len(blob) < rva:
blob.extend(b"\x00" * (rva - len(blob)))
blob[rva:rva + len(data)] = data
meta["regions"].append({"start": start, "end": end, "rva": rva,
"perms": perms, "size": size, "got": len(data)})
print(f" dumped 0x{start:x}-0x{end:x} {perms} rva=0x{rva:x} ({len(data)} bytes)")
dump_path = os.path.join(OUTDIR, "gb4_decrypted.bin")
with open(dump_path, "wb") as f:
f.write(blob)
with open(os.path.join(OUTDIR, "gb4_dump_meta.json"), "w") as f:
json.dump(meta, f, indent=2)
print(f"[+] wrote {dump_path} ({len(blob)} bytes, rva-aligned)")
print(f"[+] wrote {os.path.join(OUTDIR, 'gb4_dump_meta.json')}")
# quick sanity: is it decrypted? look for the UE4 version string / a UTF-16 hint
if b"++UE4+Release-4.27" in blob or b"CalculateProjectionMatrix" in blob:
print("[+] decrypted UE4 code confirmed in dump.")
print("\nNext: python3 tools/aob.py (verifies SUWSF patterns against this dump)")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""Locate FMinimalViewInfo::CalculateProjectionMatrixGivenView in GB4-Win64-Shipping.exe.
Fingerprint: the function computes max(0.001f, FOV) * (PI/360) — so it
references both float constants 0.001f and pi/360 within a short span.
We find all RIP-relative references to those constants and cluster them.
"""
import pefile, struct, math, sys
EXE = sys.argv[1] if len(sys.argv) > 1 else \
"/media/ckoch/Data/steam/steamapps/common/GBBBB/GB4/Binaries/Win64/GB4-Win64-Shipping.exe"
pe = pefile.PE(EXE, fast_load=True)
base = pe.OPTIONAL_HEADER.ImageBase
sections = {}
for s in pe.sections:
name = s.Name.rstrip(b"\0").decode()
sections[name] = (s.VirtualAddress, s.SizeOfRawData, s.get_data())
print(f"section {name:8s} va=0x{base+s.VirtualAddress:x} rawsize=0x{s.SizeOfRawData:x}")
text_rva, _, text = sections[".text"]
# --- find constant locations anywhere outside .text (rdata usually) ---
consts = {
"0.001f": struct.pack("<f", 0.001),
"pi/360": struct.pack("<f", math.pi / 360),
}
const_vas = {k: [] for k in consts}
for name, (rva, size, data) in sections.items():
if name == ".text":
continue
for key, pat in consts.items():
off = -1
while True:
off = data.find(pat, off + 1)
if off < 0:
break
va = base + rva + off
# only aligned-ish hits to cut noise
const_vas[key].append(va)
for k, v in const_vas.items():
print(f"{k}: {len(v)} occurrences in data sections")
# --- find rip-relative references in .text to any of those VAs ---
targets = {}
for k, vas in const_vas.items():
for va in vas:
targets.setdefault(va, k)
refs = [] # (text_off, va, key)
tbase = base + text_rva
n = len(text)
for i in range(n - 4):
disp = struct.unpack_from("<i", text, i)[0]
va = tbase + i + 4 + disp
k = targets.get(va)
if k:
refs.append((i, va, k))
print(f"total rip refs to candidate consts: {len(refs)}")
# cluster: find 0.001f refs with a pi/360 ref within 0x100 bytes
refs.sort()
by_key = {}
for off, va, k in refs:
by_key.setdefault(k, []).append(off)
import bisect
p360 = by_key.get("pi/360", [])
hits = []
for off in by_key.get("0.001f", []):
j = bisect.bisect_left(p360, off - 0x100)
while j < len(p360) and p360[j] < off + 0x100:
hits.append((off, p360[j]))
j += 1
print(f"\nclustered candidates (0.001f + pi/360 within 0x100):")
for a, b in hits:
print(f" 0.001f@text+0x{a:x} (va 0x{tbase+a:x}) pi/360@text+0x{b:x} (va 0x{tbase+b:x})")
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#!/usr/bin/env bash
# Reads the newest Proton log for GB4 (appid 1672500) and extracts SUWSF + DLL-load evidence.
set -uo pipefail
LOG=$(ls -t "$HOME"/steam-1672500.log "$HOME"/.steam/steam/logs/steam-1672500.log 2>/dev/null | head -1)
[ -z "${LOG:-}" ] && { echo "[!] No steam-1672500.log found. Add PROTON_LOG=1 to launch options and relaunch."; exit 1; }
echo "[+] Log: $LOG ($(stat -c%s "$LOG") bytes, modified $(stat -c%y "$LOG"))"
echo "=== Did our native dsound.dll load? ==="
grep -iE "dsound\.dll|SUWSF\.asi|Ultimate" "$LOG" | grep -iE "load|builtin|native|override" | head
echo "=== SUWSF patch results ==="
grep -iE "Searching for patches|Found patch|patches found| matches|No pattern found|skipping patch|Patches disabled|INITIALIZED" "$LOG" | head -60
echo "=== (if both sections empty, the ASI did not inject: check WINEDLLOVERRIDES) ==="