Add Burglin' Gnomes BepInEx ultrawide UI plugin
Config-driven so values are tunable without recompiling or pasting console scripts. Camera is deliberately untouched - it is orthographic with constant orthographicSize, which is already correct Hor+ at 32:9. Fixes the two UI families separately, each via the lever that actually works: - HUD (ScreenSpaceOverlay/ScaleWithScreenSize): match=1 + referenceResolution.y raised by HudScale, shrinking the HUD while giving the layout more room. - World labels (WorldSpace): canvas transform localScale, because CanvasScaler.scaleFactor is overwritten by HandleWorldCanvas every frame. Baselines are cached per canvas so periodic re-apply never compounds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>BurglinGnomes.UltraWideFix</AssemblyName>
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<RootNamespace>BurglinGnomes.UltraWideFix</RootNamespace>
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<Version>1.0.0</Version>
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<LangVersion>latest</LangVersion>
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<!-- Plugin references the game's own assemblies; nothing is redistributed. -->
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<AssemblySearchPaths>$(AssemblySearchPaths);$(GameManaged)</AssemblySearchPaths>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
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<NoWarn>$(NoWarn);CS0436</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="UltraWideFix.cs" />
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</ItemGroup>
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<!--
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GameDir must point at the Burglin' Gnomes install. Override on the CLI:
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dotnet build -c Release -p:GameDir="/path/to/Burglin' Gnomes"
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-->
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<PropertyGroup>
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<GameDir Condition="'$(GameDir)' == ''">/media/ckoch/Data/steam/steamapps/common/Burglin' Gnomes</GameDir>
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<GameManaged>$(GameDir)/Gnomium_Data/Managed</GameManaged>
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<BepInExCore>$(GameDir)/BepInEx/core</BepInExCore>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BepInEx">
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<HintPath>$(BepInExCore)/BepInEx.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BepInExCore)/0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GameManaged)/UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameManaged)/UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(GameManaged)/UnityEngine.UI.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(GameManaged)/UnityEngine.UIModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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