Scaffold Burglin' Gnomes (Unity 6 Mono) as second target

Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP +
Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is
a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 13:16:18 -04:00
co-authored by Claude Opus 4.8
parent 9bdb4284d6
commit b6ab1bf5ab
3 changed files with 15 additions and 0 deletions
+15
View File
@@ -0,0 +1,15 @@
# Burglin' Gnomes — metadata for ../../install.sh
# NOTE: this game uses a DIFFERENT fix method than the SUWSF/UE4 games.
TITLE="Burglin' Gnomes"
APPID=3844970
EXE="Gnomium.exe"
COMMON_SUBDIR="Burglin' Gnomes"
ENGINE="Unity 6 (6000.0.62f1), Mono backend, URP + Cinemachine"
# Fix method: BepInEx plugin (not SUWSF — no DRM, managed C# assemblies)
METHOD="bepinex"
LOADER="winhttp.dll" # BepInEx's Doorstop proxy
LAUNCH_OPTION='WINEDLLOVERRIDES="winhttp=n,b" %command%'
PREFIX_INI="" # no config-level tweak identified yet
STATUS="IN PROGRESS — symptoms: camera zoomed (Vert-) + broken UI at 32:9"
Binary file not shown.
Binary file not shown.