Scaffold Burglin' Gnomes (Unity 6 Mono) as second target

Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP +
Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is
a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ckochandClaude Opus 4.8 committed 2026-07-21 13:16:18 -04:00
1 parent 9bdb4284d6
commit b6ab1bf5ab
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