Scaffold Burglin' Gnomes (Unity 6 Mono) as second target
Recon: Unity 6000.0.62f1, Mono backend (readable C# assemblies), URP + Cinemachine, no DRM. No FOV logic in game code, so the horizontal-FOV lock is a serialized camera setting - needs runtime inspection via BepInEx/UnityExplorer. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Burglin' Gnomes — metadata for ../../install.sh
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# NOTE: this game uses a DIFFERENT fix method than the SUWSF/UE4 games.
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TITLE="Burglin' Gnomes"
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APPID=3844970
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EXE="Gnomium.exe"
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COMMON_SUBDIR="Burglin' Gnomes"
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ENGINE="Unity 6 (6000.0.62f1), Mono backend, URP + Cinemachine"
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# Fix method: BepInEx plugin (not SUWSF — no DRM, managed C# assemblies)
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METHOD="bepinex"
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LOADER="winhttp.dll" # BepInEx's Doorstop proxy
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LAUNCH_OPTION='WINEDLLOVERRIDES="winhttp=n,b" %command%'
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PREFIX_INI="" # no config-level tweak identified yet
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STATUS="IN PROGRESS — symptoms: camera zoomed (Vert-) + broken UI at 32:9"
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