Migrate to self-hosted Gitea

- origin now points at git.lazypugs.com/ckoch/UltraWidePatches
- rewrite tools/publish.sh for Gitea's API (token via GITEA_TOKEN env, never
  stored on disk); creates/updates the release and uploads the game zip
- update the remaining self-referential link to the Gitea URL

Upstream links (SUWSF, Ultimate ASI Loader, Lyall's patterns) intentionally
still point at GitHub - those are third-party projects.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 12:03:21 -04:00
co-authored by Claude Opus 4.8
parent 5d6fd277c9
commit 9bdb4284d6
2 changed files with 52 additions and 38 deletions
+1 -1
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@@ -1,6 +1,6 @@
# Gundam Breaker 4 — UltraWide Fix v1.0.0
Part of [UltraWidePatches](https://github.com/programmingPug/UltraWidePatches).
Part of [UltraWidePatches](https://git.lazypugs.com/ckoch/UltraWidePatches).
Ultrawide **32:9 / 21:9** support for **Gundam Breaker 4** (PC). Forces **Hor+ FOV** — a wider screen shows you *more*, instead of zooming the camera in — and disables pillarboxing. Confirmed working in gameplay at **5120×1440** on Linux/Proton (Samsung 49" Odyssey G93SC).
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#!/usr/bin/env bash
# One-shot publish to GitHub. Run AFTER authenticating gh (see below).
# Publish a release to Gitea (git.lazypugs.com).
#
# Auth options (pick one):
# export GH_TOKEN=ghp_xxx # a token with 'repo' + 'workflow' scope
# gh auth login # interactive
# Auth: needs a Gitea token with 'write:repository'. Never hardcode it.
# export GITEA_TOKEN=... # from your shell / password manager
# ./tools/publish.sh # or: GAME=GundamBreaker4 TAG=v1.0.1 ./tools/publish.sh
#
# Usage:
# ./tools/publish.sh [REPO_NAME] [--private]
# (defaults: repo name "UltraWidePatches", public)
# GAME=GundamBreaker4 selects which game's zip to attach (default: GundamBreaker4)
# Steps: build the game's zip -> push branch+tag -> create release -> upload asset.
set -euo pipefail
HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"; cd "$HERE"
REPO="${1:-UltraWidePatches}"
VIS="--public"; [ "${2:-}" = "--private" ] && VIS="--private"
TAG="v1.0.0"
command -v gh >/dev/null || { echo "[!] gh not installed"; exit 1; }
gh auth status >/dev/null 2>&1 || { echo "[!] Not authenticated. Set GH_TOKEN or run 'gh auth login'."; exit 1; }
OWNER="$(gh api user -q .login)"
echo "[+] Publishing as: $OWNER repo: $REPO $VIS"
# 1. build the release artifact fresh
HOST="${GITEA_HOST:-https://git.lazypugs.com}"
OWNER="${GITEA_OWNER:-ckoch}"
REPO="${GITEA_REPO:-UltraWidePatches}"
GAME="${GAME:-GundamBreaker4}"
TAG="${TAG:-v1.0.0}"
NOTES="${NOTES:-RELEASE_NOTES.md}"
API="$HOST/api/v1"
[ -n "${GITEA_TOKEN:-}" ] || { echo "[!] GITEA_TOKEN is not set. Create one at $HOST/user/settings/applications (scope: write:repository)"; exit 1; }
AUTH=(-H "Authorization: token $GITEA_TOKEN")
ZIPNAME="${GAME}_UltraWide_Fix.zip"
# 1. build the artifact
bash tools/build_release.sh "$GAME" >/dev/null
echo "[+] Built dist/${GAME}_UltraWide_Fix.zip"
ZIP="dist/$ZIPNAME"
[ -f "$ZIP" ] || { echo "[!] build produced no $ZIP"; exit 1; }
echo "[+] Built $ZIP"
# 2. create the repo (skip if it already exists) and set as origin
if gh repo view "$OWNER/$REPO" >/dev/null 2>&1; then
echo "[i] Repo exists; reusing."
git remote get-url origin >/dev/null 2>&1 || git remote add origin "https://github.com/$OWNER/$REPO.git"
# 2. push code + tag
git push origin main
git push origin "$TAG" 2>/dev/null || echo "[i] tag $TAG already on remote"
# 3. create the release (or reuse if it already exists)
REL_ID=$(curl -sf "${AUTH[@]}" "$API/repos/$OWNER/$REPO/releases/tags/$TAG" 2>/dev/null \
| python3 -c "import sys,json;print(json.load(sys.stdin)['id'])" 2>/dev/null || true)
if [ -z "$REL_ID" ]; then
BODY=$(python3 -c "import json,sys;print(json.dumps(open(sys.argv[1]).read()))" "$NOTES")
REL_ID=$(curl -sf "${AUTH[@]}" -H "Content-Type: application/json" \
-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":$BODY}" \
"$API/repos/$OWNER/$REPO/releases" \
| python3 -c "import sys,json;print(json.load(sys.stdin)['id'])")
echo "[+] Created release $TAG (id=$REL_ID)"
else
gh repo create "$OWNER/$REPO" $VIS --source=. --remote=origin \
--description="Ultrawide (32:9/21:9) fixes for PC games — Hor+ FOV via SUWSF. Proton-first."
echo "[i] Release $TAG exists (id=$REL_ID); replacing asset"
OLD=$(curl -sf "${AUTH[@]}" "$API/repos/$OWNER/$REPO/releases/$REL_ID" \
| ZIPNAME="$ZIPNAME" python3 -c "
import sys, json, os
d = json.load(sys.stdin)
want = os.environ['ZIPNAME']
print(next((str(a['id']) for a in d.get('assets', []) if a['name'] == want), ''))" 2>/dev/null || true)
if [ -n "$OLD" ]; then
curl -sf -X DELETE "${AUTH[@]}" "$API/repos/$OWNER/$REPO/releases/$REL_ID/assets/$OLD" >/dev/null \
&& echo "[i] removed previous asset"
fi
fi
# 3. push branch + tag
git push -u origin main
git push origin "$TAG"
# 4. create the release with notes + zip asset (idempotent)
if gh release view "$TAG" -R "$OWNER/$REPO" >/dev/null 2>&1; then
gh release upload "$TAG" "dist/${GAME}_UltraWide_Fix.zip" -R "$OWNER/$REPO" --clobber
else
gh release create "$TAG" "dist/${GAME}_UltraWide_Fix.zip" \
-R "$OWNER/$REPO" -t "$TAG" -F RELEASE_NOTES.md
fi
# 4. upload the zip
curl -sf "${AUTH[@]}" -F "attachment=@$ZIP" \
"$API/repos/$OWNER/$REPO/releases/$REL_ID/assets?name=$ZIPNAME" >/dev/null
echo "[+] Uploaded $ZIPNAME"
echo
echo "[+] Done: https://github.com/$OWNER/$REPO/releases/tag/$TAG"
echo "[+] Done: $HOST/$OWNER/$REPO/releases/tag/$TAG"