Expedition 33: drop vendored fix, mark native (fixes crash)
After a reboot E33 kept crashing. The ClairObscurFix.log showed why the earlier 'reduced profile' never helped: config flags gate behaviour INSIDE the fix's hooks, but the .asi installs all its hooks (Level Load, Widgets, cutscene, PostProcess) regardless. So the crash surface was never reduced - only removing the fix stops it. The game added official ultrawide support in patch 1.2.3 and renders correctly at 5120x1440 natively, so the archived fix was pure liability. Removed it entirely and marked the entry native. - New METHOD=native: install.sh no-ops with a message, build/publish skip it. - Deleted vendor/ClairObscurFix and the tuned ini (unused, crash-causing). - README/THIRD_PARTY/CHANGELOG updated; ClairObscurFix recorded as historical. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Changelog
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## Unreleased
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- **Clair Obscur: Expedition 33 → native.** Removed the vendored ClairObscurFix:
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it's archived, crashed on save load on current builds, and its config flags
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don't gate its hooks (so a "reduced profile" never reduced the crash surface).
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The game added official ultrawide support in patch 1.2.3 and works at 5120×1440
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with no mod. New `METHOD=native` marks such entries; install/build/publish treat
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them as no-op / no-artifact.
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- **New game: ONE PIECE ODYSSEY** (UE4 + SteamStub). SUWSF loads, but the
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GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern
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false-matched). Needs runtime-derived patterns. ⚠️ in progress.
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Versioning applies to the collection as a whole: **adding a game is a minor bump**,
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fixes/tuning to existing entries are patch bumps.
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