Expedition 33: drop vendored fix, mark native (fixes crash)

After a reboot E33 kept crashing. The ClairObscurFix.log showed why the earlier
'reduced profile' never helped: config flags gate behaviour INSIDE the fix's
hooks, but the .asi installs all its hooks (Level Load, Widgets, cutscene,
PostProcess) regardless. So the crash surface was never reduced - only removing
the fix stops it.

The game added official ultrawide support in patch 1.2.3 and renders correctly
at 5120x1440 natively, so the archived fix was pure liability. Removed it
entirely and marked the entry native.

- New METHOD=native: install.sh no-ops with a message, build/publish skip it.
- Deleted vendor/ClairObscurFix and the tuned ini (unused, crash-causing).
- README/THIRD_PARTY/CHANGELOG updated; ClairObscurFix recorded as historical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 19:10:50 -04:00
co-authored by Claude Opus 4.8
parent 2f781f95c9
commit 97d3c3e72a
16 changed files with 68 additions and 247 deletions
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# Changelog
## Unreleased
- **Clair Obscur: Expedition 33 → native.** Removed the vendored ClairObscurFix:
it's archived, crashed on save load on current builds, and its config flags
don't gate its hooks (so a "reduced profile" never reduced the crash surface).
The game added official ultrawide support in patch 1.2.3 and works at 5120×1440
with no mod. New `METHOD=native` marks such entries; install/build/publish treat
them as no-op / no-artifact.
- **New game: ONE PIECE ODYSSEY** (UE4 + SteamStub). SUWSF loads, but the
GB4 patterns don't match this build (FOV pattern 0 matches; pillarbox pattern
false-matched). Needs runtime-derived patterns. ⚠️ in progress.
Versioning applies to the collection as a whole: **adding a game is a minor bump**,
fixes/tuning to existing entries are patch bumps.