Remove Clair Obscur: Expedition 33 from the collection

The game supports ultrawide natively, so there is nothing for this project to
fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY,
the never-published v1.2.0 changelog section). A one-line changelog note records
why it was dropped, and the METHOD=native tooling capability stays for any
future works-out-of-the-box title.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-24 10:46:37 -04:00
co-authored by Claude Opus 4.8
parent 97d3c3e72a
commit 83748d6422
5 changed files with 7 additions and 85 deletions
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# Clair Obscur: Expedition 33 — UltraWide
**Native ultrawide — no fix needed.** The game added official ultrawide support
in **patch 1.2.3**, and renders correctly at **5120×1440 (32:9)** on Proton with no
mod at all. Verified 2026-07-22.
- **Engine:** Unreal Engine 5 (no DRM)
- **Steam AppID:** 1903340
- **Method:** `native` — kept in the collection as a documented "works out of the box" entry
## Just play it
Set **5120×1440** fullscreen in-game. No install, no launch option, nothing to do.
```bash
./install.sh Expedition33 # prints "supports ultrawide natively — no fix needed"
```
## History: why there is no fix here anymore
This entry previously vendored [ClairObscurFix](https://github.com/Lyall/ClairObscurFix)
by Lyall (MIT) — an excellent fix when it was written. Two things made it the wrong
choice for the current game:
1. **It's archived** (last release v0.0.10, May 2025) and no longer tracks the game's
builds. Its pattern scans began failing, and it **crashed on save load**.
2. **Its config flags don't gate its hooks.** Even with only `Center HUD` enabled, the
`.asi` still installed `Level Load`, `Widgets`, cutscene, and PostProcess hooks into
now-shifted code. Disabling features never reduced the crash surface — the only
reliable fix was to not load it.
Meanwhile the game shipped official ultrawide support, so the fix became **pure
liability**: risk with no remaining benefit. Removed entirely.
**Takeaway for the collection:** a vendored fix against a live game is a decaying
asset. When the game itself catches up, the right move is to drop the fix and mark
the game native — not to keep nursing a broken mod.
## If a future game patch regresses ultrawide
The game has **no DRM**, so if native support ever breaks, a small dedicated
HUD-centering patch (one hook, not a dozen) is a viable path — far cleaner than
reviving an archived general-purpose fix.
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# Clair Obscur: Expedition 33 — metadata for ../../install.sh
TITLE="Clair Obscur: Expedition 33"
APPID=1903340
EXE="SandFall-Win64-Shipping.exe"
COMMON_SUBDIR="Expedition 33/Sandfall/Binaries/Win64"
ENGINE="Unreal Engine 5 (no DRM)"
# No fix needed: the game added official ultrawide support in patch 1.2.3 and
# renders correctly at 5120x1440 (32:9) natively. Kept in the collection as a
# documented native entry. See README.md for the history (a vendored fix used
# to live here and was removed for crashing on current builds).
METHOD="native"
STATUS="Native ultrawide since game patch 1.2.3 — no fix needed (verified at 5120x1440)"