Remove Clair Obscur: Expedition 33 from the collection
The game supports ultrawide natively, so there is nothing for this project to fix. Deletes games/Expedition33 and all references (README table, THIRD_PARTY, the never-published v1.2.0 changelog section). A one-line changelog note records why it was dropped, and the METHOD=native tooling capability stays for any future works-out-of-the-box title. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Clair Obscur: Expedition 33 — UltraWide
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✅ **Native ultrawide — no fix needed.** The game added official ultrawide support
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in **patch 1.2.3**, and renders correctly at **5120×1440 (32:9)** on Proton with no
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mod at all. Verified 2026-07-22.
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- **Engine:** Unreal Engine 5 (no DRM)
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- **Steam AppID:** 1903340
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- **Method:** `native` — kept in the collection as a documented "works out of the box" entry
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## Just play it
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Set **5120×1440** fullscreen in-game. No install, no launch option, nothing to do.
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```bash
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./install.sh Expedition33 # prints "supports ultrawide natively — no fix needed"
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```
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## History: why there is no fix here anymore
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This entry previously vendored [ClairObscurFix](https://github.com/Lyall/ClairObscurFix)
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by Lyall (MIT) — an excellent fix when it was written. Two things made it the wrong
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choice for the current game:
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1. **It's archived** (last release v0.0.10, May 2025) and no longer tracks the game's
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builds. Its pattern scans began failing, and it **crashed on save load**.
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2. **Its config flags don't gate its hooks.** Even with only `Center HUD` enabled, the
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`.asi` still installed `Level Load`, `Widgets`, cutscene, and PostProcess hooks into
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now-shifted code. Disabling features never reduced the crash surface — the only
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reliable fix was to not load it.
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Meanwhile the game shipped official ultrawide support, so the fix became **pure
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liability**: risk with no remaining benefit. Removed entirely.
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**Takeaway for the collection:** a vendored fix against a live game is a decaying
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asset. When the game itself catches up, the right move is to drop the fix and mark
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the game native — not to keep nursing a broken mod.
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## If a future game patch regresses ultrawide
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The game has **no DRM**, so if native support ever breaks, a small dedicated
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HUD-centering patch (one hook, not a dozen) is a viable path — far cleaner than
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reviving an archived general-purpose fix.
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# Clair Obscur: Expedition 33 — metadata for ../../install.sh
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TITLE="Clair Obscur: Expedition 33"
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APPID=1903340
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EXE="SandFall-Win64-Shipping.exe"
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COMMON_SUBDIR="Expedition 33/Sandfall/Binaries/Win64"
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ENGINE="Unreal Engine 5 (no DRM)"
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# No fix needed: the game added official ultrawide support in patch 1.2.3 and
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# renders correctly at 5120x1440 (32:9) natively. Kept in the collection as a
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# documented native entry. See README.md for the history (a vendored fix used
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# to live here and was removed for crashing on current builds).
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METHOD="native"
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STATUS="Native ultrawide since game patch 1.2.3 — no fix needed (verified at 5120x1440)"
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